/** * @file * Tools for interacting with the debugger. */ /** * The namespace containing tools to interact with the debugger. * @namespace */ gdjs.evtTools.debugger = {}; /** * Stop the game execution. * @param {gdjs.RuntimeScene} runtimeScene - The current scene. */ gdjs.evtTools.debugger.pause = function(runtimeScene) { runtimeScene.getGame().pause(true); }