/** * The DummyRuntimeBehavior changes a variable in the object that is owning * it, at every tick before events are run, to set it to the string that was * set in one of the behavior property. * * @class DummyRuntimeBehavior * @extends gdjs.RuntimeBehavior * @constructor */ gdjs.DummyRuntimeBehavior = function(runtimeScene, behaviorData, owner) { gdjs.RuntimeBehavior.call(this, runtimeScene, behaviorData, owner); // Here you can access to the behavior data (JSON declared in JsExtension.js) // using behaviorData: this._textToSet = behaviorData.property1; // You can also run arbitrary code at the creation of the behavior: console.log("DummyRuntimeBehavior was created for object:", owner); }; gdjs.DummyRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype ); gdjs.registerBehavior("MyDummyExtension::DummyBehavior", gdjs.DummyRuntimeBehavior); gdjs.DummyRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) { if (oldBehaviorData.property1 !== newBehaviorData.property1) { this._textToSet = newBehaviorData.property1; } } gdjs.DummyRuntimeBehavior.prototype.onDeActivate = function() { }; gdjs.DummyRuntimeBehavior.prototype.doStepPreEvents = function(runtimeScene) { // This is run at every frame, before events are launched. this.owner.getVariables().get("VariableSetFromBehavior").setString(this._textToSet); }; gdjs.DummyRuntimeBehavior.prototype.doStepPostEvents = function(runtimeScene) { // This is run at every frame, after events are launched. };