/** GDevelop - LinkedObjects Extension Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #ifndef LINKEDOBJECTSTOOLS_H_INCLUDED #define LINKEDOBJECTSTOOLS_H_INCLUDED #include #include #include #include "GDCpp/Runtime/String.h" class RuntimeObject; class RuntimeScene; namespace GDpriv { namespace LinkedObjects { void GD_EXTENSION_API LinkObjects(RuntimeScene &scene, RuntimeObject *a, RuntimeObject *b); void GD_EXTENSION_API RemoveLinkBetween(RuntimeScene &scene, RuntimeObject *a, RuntimeObject *b); void GD_EXTENSION_API RemoveAllLinksOf(RuntimeScene &scene, RuntimeObject *object); bool GD_EXTENSION_API PickObjectsLinkedTo( RuntimeScene &scene, std::map *> pickedObjectsLists, RuntimeObject *object); } // namespace LinkedObjects } // namespace GDpriv #endif // LINKEDOBJECTSTOOLS_H_INCLUDED