gdjs.physics2 = gdjs.physics2 || {}; gdjs.physics2.objectsCollide = function( objectsLists1, behavior, objectsLists2, inverted ) { return gdjs.evtTools.object.twoListsTest( gdjs.Physics2RuntimeBehavior.collisionTest, objectsLists1, objectsLists2, inverted, behavior ); }; gdjs.physics2.setTimeScale = function(objectsLists, behavior, timeScale) { var lists = gdjs.staticArray(gdjs.physics2.setTimeScale); objectsLists.values(lists); for (var i = 0, len = lists.length; i < len; i++) { var list = lists[i]; for (var j = 0, lenj = list.length; j < lenj; j++) { gdjs.Physics2RuntimeBehavior.setTimeScaleFromObject( list[j], behavior, timeScale ); return; } } };