/** GDevelop - Platform Behavior Extension Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #ifndef PLATFORMBEHAVIOR_H #define PLATFORMBEHAVIOR_H #include "GDCpp/Runtime/Project/Behavior.h" #include "GDCpp/Runtime/Project/Object.h" class ScenePlatformObjectsManager; class RuntimeScene; namespace gd { class SerializerElement; } #if defined(GD_IDE_ONLY) #include namespace gd { class PropertyDescriptor; class Project; class Layout; } // namespace gd #endif /** * \brief Behavior that mark object as being a platform for objects using * PlatformerObject behavior. */ class GD_EXTENSION_API PlatformBehavior : public Behavior { public: PlatformBehavior(){}; virtual ~PlatformBehavior(){}; virtual Behavior* Clone() const override { return new PlatformBehavior(*this); } #if defined(GD_IDE_ONLY) virtual std::map GetProperties( const gd::SerializerElement& behaviorContent) const override; virtual bool UpdateProperty(gd::SerializerElement& behaviorContent, const gd::String& name, const gd::String& value) override; #endif virtual void InitializeContent( gd::SerializerElement& behaviorContent) override; private: }; #endif // PLATFORMBEHAVIOR_H