/** GDevelop - TextEntry Object Extension Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #ifndef TEXTENTRYOBJECT_H #define TEXTENTRYOBJECT_H #include "GDCpp/Runtime/Project/Object.h" #include "GDCpp/Runtime/RuntimeObject.h" class RuntimeScene; /** * \brief Simple object which stores user keyboard input. */ class GD_EXTENSION_API TextEntryObject : public gd::Object { public: TextEntryObject(gd::String name_); virtual ~TextEntryObject(){}; virtual std::unique_ptr Clone() const { return gd::make_unique(*this); } private: }; class GD_EXTENSION_API RuntimeTextEntryObject : public RuntimeObject { public: RuntimeTextEntryObject(RuntimeScene& scene, const TextEntryObject& textEntryObject); virtual ~RuntimeTextEntryObject(){}; virtual std::unique_ptr Clone() const { return gd::make_unique(*this); } #if defined(GD_IDE_ONLY) virtual void GetPropertyForDebugger(std::size_t propertyNb, gd::String& name, gd::String& value) const; virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue); virtual std::size_t GetNumberOfProperties() const; #endif virtual void Update(const RuntimeScene& scene); inline void SetString(gd::String str) { text = str; }; const gd::String& GetString() const { return text; }; void Activate(bool activate = true) { activated = activate; }; bool IsActivated() const { return activated; }; private: gd::String text; bool activated; }; #endif // TEXTENTRYOBJECT_H