// @ts-check describe('gdjs.Layer', function() { var runtimeGame = new gdjs.RuntimeGame({ variables: [], resources: { resources: [] }, // @ts-ignore properties: { windowWidth: 800, windowHeight: 600 }, }); var runtimeScene = new gdjs.RuntimeScene(runtimeGame); it('benchmark convertCoords and convertInverseCoords', function() { this.timeout(20000); var layer = new gdjs.Layer( { name: 'My layer', visibility: true, effects: [], cameras: [], isLightingLayer: false, followBaseLayerCamera: false, ambientLightColorR: 128, ambientLightColorG: 128, ambientLightColorB: 128, }, runtimeScene ); layer.setCameraX(100, 0); layer.setCameraY(200, 0); layer.setCameraRotation(90, 0); const benchmarkSuite = makeBenchmarkSuite(); benchmarkSuite .add('convertCoords', () => { layer.convertCoords(350, 450, 0); }) .add('convertInverseCoords', () => { layer.convertInverseCoords(350, 450, 0); }); console.log(benchmarkSuite.run()); }); });