/** GDevelop - Text Object Extension Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #ifndef TEXTOBJECT_H #define TEXTOBJECT_H #include "GDCore/Project/Object.h" namespace gd { class Project; class Object; class InitialInstance; } /** * Text Object */ class GD_EXTENSION_API TextObject : public gd::Object { public: TextObject(gd::String name_); virtual ~TextObject(); virtual std::unique_ptr Clone() const { return gd::make_unique(*this); } #if defined(GD_IDE_ONLY) virtual void ExposeResources(gd::ArbitraryResourceWorker& worker); #endif /** \brief Change the text. */ inline void SetString(const gd::String& str) { text = str; }; /** \brief Get the text. */ inline const gd::String& GetString() const { return text; }; /** \brief Change the character size. */ inline void SetCharacterSize(float size) { characterSize = size; }; /** \brief Get the character size. */ inline float GetCharacterSize() const { return characterSize; }; /** \brief Return the name of the font resource used for the text. */ inline const gd::String& GetFontName() const { return fontName; }; /** \brief Change the font resource used for the text. */ void SetFontName(const gd::String& resourceName) { fontName = resourceName; }; bool IsBold() const { return bold; }; void SetBold(bool enable) { bold = enable; }; bool IsItalic() const { return italic; }; void SetItalic(bool enable) { italic = enable; }; bool IsUnderlined() const { return underlined; }; void SetUnderlined(bool enable) { underlined = enable; }; void SetSmooth(bool smooth) { smoothed = smooth; }; bool IsSmoothed() const { return smoothed; }; void SetColor(unsigned int r, unsigned int g, unsigned int b) { colorR = r; colorG = g; colorB = b; }; unsigned int GetColorR() const { return colorR; }; unsigned int GetColorG() const { return colorG; }; unsigned int GetColorB() const { return colorB; }; private: virtual void DoUnserializeFrom(gd::Project& project, const gd::SerializerElement& element); #if defined(GD_IDE_ONLY) virtual void DoSerializeTo(gd::SerializerElement& element) const; #endif gd::String text; float characterSize; gd::String fontName; bool smoothed; bool bold, italic, underlined; unsigned int colorR; unsigned int colorG; unsigned int colorB; }; #endif // TEXTOBJECT_H