/** GDevelop - Tiled Sprite Extension Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr) Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com) This project is released under the MIT License. */ #include "GDCore/Tools/Localization.h" #include "GDCore/CommonTools.h" #include "GDCore/Project/InitialInstance.h" #include "GDCore/Project/Object.h" #include "GDCore/Project/Project.h" #include "GDCore/Serialization/SerializerElement.h" #include "TiledSpriteObject.h" #if defined(GD_IDE_ONLY) #include "GDCore/IDE/Project/ArbitraryResourceWorker.h" #endif using namespace std; TiledSpriteObject::TiledSpriteObject(gd::String name_) : Object(name_), textureName(""), width(32), height(32) {} void TiledSpriteObject::DoUnserializeFrom( gd::Project& project, const gd::SerializerElement& element) { textureName = element.GetStringAttribute("texture"); width = element.GetDoubleAttribute("width", 128); height = element.GetDoubleAttribute("height", 128); } #if defined(GD_IDE_ONLY) void TiledSpriteObject::DoSerializeTo(gd::SerializerElement& element) const { element.SetAttribute("texture", textureName); element.SetAttribute("width", width); element.SetAttribute("height", height); } void TiledSpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) { worker.ExposeImage(textureName); } #endif