/* * GDevelop JS Platform * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the MIT License. */ namespace gdjs { export namespace evtTools { /** * A namespace of functional equivalents to the gdjs.Variable methods, needed for events code generation. * @private * @namespace */ export namespace variable { /** * Get the value of a variable. Equivalent to `variable.getAsNumber()`. * This shortcut function is needed for events code generation. * @private */ export const getVariableNumber = function ( variable: gdjs.Variable ): number { return variable.getAsNumber(); }; /** * Get the string of a variable. Equivalent to `variable.getAsString()`. * This shortcut function is needed for events code generation. * @private */ export const getVariableString = function ( variable: gdjs.Variable ): string { return variable.getAsString(); }; /** * Compares the boolean value of a variable. * Equivalent to `variable.getAsBoolean() === boolean`. * This shortcut function is needed for events code generation. * @private */ export const getVariableBoolean = function ( variable: gdjs.Variable, compareWith: boolean ): boolean { return variable.getAsBoolean() === compareWith; }; /** * Set the boolean value of a variable. Equivalent to `variable.setBoolean()`. * This shortcut function is needed for events code generation. * @private */ export const setVariableBoolean = function ( variable: gdjs.Variable, newValue: boolean ) { variable.setBoolean(newValue); }; /** * Toggles the boolean value of a variable. * This shortcut function is needed for events code generation. * @private */ export const toggleVariableBoolean = function (variable: gdjs.Variable) { variable.setBoolean(!variable.getAsBoolean()); }; /** * Check if a scene variable exists. * This shortcut function is needed for events code generation. * @private */ export const sceneVariableExists = function ( runtimeScene: gdjs.RuntimeScene, variableName: string ): boolean { return runtimeScene.getVariables().has(variableName); }; /** * Check if a global variable exists. * This shortcut function is needed for events code generation. * @private */ export const globalVariableExists = function ( runtimeScene: gdjs.RuntimeScene, variableName: string ): boolean { return runtimeScene.getGame().getVariables().has(variableName); }; /** * Check if a child exists in a variable. * This shortcut function is needed for events code generation. * @private */ export const variableChildExists = function ( variable: gdjs.Variable, childName: string ): boolean { return variable.hasChild(childName); }; /** * Remove the child with the given name in a variable. * This shortcut function is needed for events code generation. * @private */ export const variableRemoveChild = function ( variable: gdjs.Variable, childName: string ): void { variable.removeChild(childName); }; /** * Clear the children in a variable. * This shortcut function is needed for events code generation. * @private */ export const variableClearChildren = function (variable: gdjs.Variable) { variable.clearChildren(); }; /** * Pushes a variable onto an array. * This shortcut function is needed for events code generation. * @private */ export const variablePushCopy = function ( array: gdjs.Variable, variable: gdjs.Variable ) { array.pushVariableCopy(variable); }; /** * Pushes a value onto an array. * This shortcut function is needed for events code generation. * @private */ export const valuePush = function ( array: gdjs.Variable, value: string | float | boolean ) { array.pushValue(value); }; /** * Removes an index from an array. * This shortcut function is needed for events code generation. * @private */ export const variableRemoveAt = function ( array: gdjs.Variable, index: number ) { array.removeAtIndex(index); }; /** * Get the number of children in a variable. * This shortcut function is needed for events code generation. * @private */ export const getVariableChildCount = function ( variable: gdjs.Variable ): number { return variable.getChildrenCount(); }; } export namespace common { /** @deprecated */ export const getVariableNumber = gdjs.evtTools.variable.getVariableNumber; /** @deprecated */ export const getVariableString = gdjs.evtTools.variable.getVariableString; /** @deprecated */ export const getVariableBoolean = gdjs.evtTools.variable.getVariableBoolean; /** @deprecated */ export const setVariableBoolean = gdjs.evtTools.variable.setVariableBoolean; /** @deprecated */ export const toggleVariableBoolean = gdjs.evtTools.variable.toggleVariableBoolean; /** @deprecated */ export const sceneVariableExists = gdjs.evtTools.variable.sceneVariableExists; /** @deprecated */ export const globalVariableExists = gdjs.evtTools.variable.globalVariableExists; /** @deprecated */ export const variableChildExists = gdjs.evtTools.variable.variableChildExists; /** @deprecated */ export const variableRemoveChild = gdjs.evtTools.variable.variableRemoveChild; /** @deprecated */ export const variableClearChildren = gdjs.evtTools.variable.variableClearChildren; /** @deprecated */ export const variablePushCopy = gdjs.evtTools.variable.variablePushCopy; /** @deprecated */ export const valuePush = gdjs.evtTools.variable.valuePush; /** @deprecated */ export const variableRemoveAt = gdjs.evtTools.variable.variableRemoveAt; /** @deprecated */ export const getVariableChildCount = gdjs.evtTools.variable.getVariableChildCount; } } }