#include "TileMapPanel.h" #include #include #include "GDCore/IDE/CommonBitmapManager.h" TileMapPanel::TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos, const wxSize &size, long style) : wxScrolledWindow(parent, id, pos, size, style), m_tileSetInfo(), m_tileToBeInserted(-1, -1), m_hideUpperLayers(false), m_tilemap(NULL), m_mapCurrentLayer(), m_bitmapCache() { Connect(wxEVT_LEFT_DOWN, wxMouseEventHandler(TileMapPanel::OnLeftButtonPressed), NULL, this); } TileMapPanel::~TileMapPanel() { } void TileMapPanel::SetTileMap(TileMap *tilemap) { m_tilemap = tilemap; } void TileMapPanel::SetTileSet(wxBitmap *tileSetBitmap) { m_tileSetInfo.tileSetBitmap = tileSetBitmap; } void TileMapPanel::SetTileSetCount(int columns, int rows) { m_tileSetInfo.tileColumns = columns; m_tileSetInfo.tileRows = rows; } void TileMapPanel::SetTileSetSize(wxSize tileSize) { m_tileSetInfo.tileSize = tileSize; } void TileMapPanel::SetTileSetMargins(wxSize tileMargins) { m_tileSetInfo.tileMargins = tileMargins; } void TileMapPanel::HideUpperLayers(bool enable) { m_hideUpperLayers = enable; Refresh(); } bool TileMapPanel::AreUpperLayersHidden() const { return m_hideUpperLayers; } void TileMapPanel::SetCurrentLayer(int currentLayer) { m_mapCurrentLayer = currentLayer; Refresh(); } void TileMapPanel::Update() { m_bitmapCache.clear(); for(int col = 0; col < m_tileSetInfo.tileColumns; col++) { for(int row = 0; row < m_tileSetInfo.tileRows; row++) { wxRect subBitmapRect(col *(m_tileSetInfo.tileSize.GetWidth() + m_tileSetInfo.tileMargins.GetWidth()), row *(m_tileSetInfo.tileSize.GetHeight() + m_tileSetInfo.tileMargins.GetHeight()), m_tileSetInfo.tileSize.GetWidth(), m_tileSetInfo.tileSize.GetHeight()); m_bitmapCache[std::make_pair(col, row)] = m_tileSetInfo.tileSetBitmap->GetSubBitmap(subBitmapRect); } } Refresh(); } void TileMapPanel::UpdateScrollBars() { SetScrollbars(1, 1, m_tilemap->GetColumnsCount() * m_tileSetInfo.tileSize.GetWidth(), m_tilemap->GetRowsCount() * m_tileSetInfo.tileSize.GetHeight()); } void TileMapPanel::OnDraw(wxDC& dc) { wxPoint minPos = GetViewStart(); int width, height; GetVirtualSize(&width, &height); wxPoint maxPos = minPos + wxPoint(width, height); dc.SetBrush(gd::CommonBitmapManager::Get()->transparentBg); dc.DrawRectangle(minPos.x, minPos.y, width, height); dc.SetPen(wxPen(wxColor(128, 128, 128, 128), 1)); //Draw the tiles for(int layer = 0; m_hideUpperLayers ? layer <= GetCurrentLayer() : layer < m_tilemap->GetLayersCount(); layer++) { for(int col = 0; col < m_tilemap->GetColumnsCount(); col++) { for(int row = 0; row < m_tilemap->GetRowsCount(); row++) { if(m_tilemap->GetTile(layer, col, row).first == -1 || m_tilemap->GetTile(layer, col, row).second == -1) continue; dc.DrawBitmap(m_bitmapCache[m_tilemap->GetTile(layer, col, row)], GetPositionOfTile(col, row).x, GetPositionOfTile(col, row).y); } } } //Draw the grid if(m_tilemap->GetLayersCount() != 0) { for(int col = 0; col < m_tilemap->GetColumnsCount(); col++) { dc.DrawLine(col * m_tileSetInfo.tileSize.GetWidth(), minPos.y, col * m_tileSetInfo.tileSize.GetWidth(), maxPos.y); for(int row = 0; row < m_tilemap->GetRowsCount(); row++) { dc.DrawLine(minPos.x, row * m_tileSetInfo.tileSize.GetHeight(), maxPos.x, row * m_tileSetInfo.tileSize.GetHeight()); } } } } void TileMapPanel::OnTileSetSelectionChanged(TileSelectionEvent &event) { std::cout << event.GetSelectedTile().first << ";" << event.GetSelectedTile().second << std::endl; m_tileToBeInserted = event.GetSelectedTile(); } void TileMapPanel::OnLeftButtonPressed(wxMouseEvent& event) { int currentColumn, currentRow; wxPoint mousePos = CalcUnscrolledPosition(event.GetPosition()); GetTileAt(mousePos, currentColumn, currentRow); if(currentColumn >= m_tilemap->GetColumnsCount() || currentRow >= m_tilemap->GetRowsCount()) return; m_tilemap->SetTile(m_mapCurrentLayer, currentColumn, currentRow, m_tileToBeInserted); Refresh(); } wxPoint TileMapPanel::GetPositionOfTile(int column, int row) { return wxPoint(column *(m_tileSetInfo.tileSize.GetWidth()), row * (m_tileSetInfo.tileSize.GetHeight())); } void TileMapPanel::GetTileAt(wxPoint position, int &tileCol, int &tileRow) { tileCol = (int)(position.x / m_tileSetInfo.tileSize.GetWidth()); tileRow = (int)(position.y / m_tileSetInfo.tileSize.GetHeight()); }