#ifdef DEBUG #define _MEMORY_TRACKER #include "debugMem.h" //suivi mémoire #endif #include "MemTrace.h" extern MemTrace MemTracer; #include "Game_Develop_EditorMain.h" #include "Preferences.h" #include "wx/aui/aui.h" //////////////////////////////////////////////////////////// /// Accéder aux préférences //////////////////////////////////////////////////////////// void Game_Develop_EditorFrame::OnMenuPrefSelected( wxCommandEvent& event ) { Preferences Dialog( this ); Dialog.ShowModal(); LoadSkin(&m_mgr); LoadSkin(m_ribbon); UpdateNotebook(); m_ribbon->Realize(); m_mgr.Update(); } //////////////////////////////////////////////////////////// /// Sauver l'espace de travail actuel //////////////////////////////////////////////////////////// void Game_Develop_EditorFrame::OnMenuSaveWSSelected( wxCommandEvent& event ) { } //////////////////////////////////////////////////////////// /// Espaces de travail pré-conçu //////////////////////////////////////////////////////////// void Game_Develop_EditorFrame::OnWSDefautSelected(wxCommandEvent& event) { } void Game_Develop_EditorFrame::OnWSDetacheSelected(wxCommandEvent& event) { } void Game_Develop_EditorFrame::OnWSSimpleSelected1(wxCommandEvent& event) { } void Game_Develop_EditorFrame::OnWSChronoSelected(wxCommandEvent& event) { }