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69 lines
2.2 KiB
JavaScript

/**
* This is the file handling the startup and lifetime of the game
* running in Electron Runtime.
*/
// Modules to control application life and create native browser window
const { app, BrowserWindow, shell, Menu } = require('electron');
// Initialize `@electron/remote` module
require('@electron/remote/main').initialize();
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow = null;
function createWindow() {
// Create the browser window.
// Values below are replaced by ExporterHelper.cpp during export.
// If you change their format, update the FindAndReplace calls there too.
mainWindow = new BrowserWindow({
width: 800 /*GDJS_WINDOW_WIDTH*/,
height: 600 /*GDJS_WINDOW_HEIGHT*/,
useContentSize: true,
title: 'GDJS_GAME_NAME',
backgroundColor: '#000000',
webPreferences: {
// Allow Node.js API access in renderer process, as long
// as we've not removed dependency on it and on "@electron/remote".
nodeIntegration: true,
contextIsolation: false,
backgroundThrottling: false,
},
});
// Enable `@electron/remote` module for renderer process
require('@electron/remote/main').enable(mainWindow.webContents);
// Open external link in the OS default browser
mainWindow.webContents.setWindowOpenHandler((details) => {
shell.openExternal(details.url);
return { action: 'deny' };
});
// and load the index.html of the app.
mainWindow.loadFile('app/index.html');
Menu.setApplicationMenu(null);
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
app.quit();
});