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068fbe653a
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134 lines
3.9 KiB
TypeScript
134 lines
3.9 KiB
TypeScript
/*
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* GDevelop JS Platform
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* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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namespace gdjs {
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export namespace evtTools {
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/**
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* Tools related to window, for events generated code.
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*/
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export namespace window {
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export const setMargins = function (
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runtimeScene: gdjs.RuntimeScene,
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top: number,
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right: number,
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bottom: number,
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left: number
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) {
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runtimeScene
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.getGame()
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.getRenderer()
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.setMargins(top, right, bottom, left);
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};
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export const setFullScreen = function (
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runtimeScene: gdjs.RuntimeScene,
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enable: boolean,
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keepAspectRatio: boolean
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) {
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runtimeScene.getGame().getRenderer().keepAspectRatio(keepAspectRatio);
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runtimeScene.getGame().getRenderer().setFullScreen(enable);
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};
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export const isFullScreen = function (
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runtimeScene: gdjs.RuntimeScene
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): boolean {
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return runtimeScene.getGame().getRenderer().isFullScreen();
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};
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export const setWindowSize = function (
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runtimeScene: gdjs.RuntimeScene,
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width: float,
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height: float,
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updateGameResolution: boolean
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) {
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runtimeScene.getGame().getRenderer().setWindowSize(width, height);
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if (updateGameResolution) {
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runtimeScene.getGame().setGameResolutionSize(width, height);
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}
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};
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export const centerWindow = function (runtimeScene: gdjs.RuntimeScene) {
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runtimeScene.getGame().getRenderer().centerWindow();
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};
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export const setGameResolutionSize = function (
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runtimeScene: gdjs.RuntimeScene,
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width: float,
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height: float
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) {
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runtimeScene.getGame().setGameResolutionSize(width, height);
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};
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export const setGameResolutionResizeMode = function (
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runtimeScene: gdjs.RuntimeScene,
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resizeMode: string
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) {
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runtimeScene.getGame().setGameResolutionResizeMode(resizeMode);
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};
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export const setAdaptGameResolutionAtRuntime = function (
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runtimeScene: gdjs.RuntimeScene,
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enable: boolean
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) {
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runtimeScene.getGame().setAdaptGameResolutionAtRuntime(enable);
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};
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export const setWindowTitle = function (
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runtimeScene: gdjs.RuntimeScene,
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title: string
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) {
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runtimeScene.getGame().getRenderer().setWindowTitle(title);
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};
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export const getWindowTitle = function (
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runtimeScene: gdjs.RuntimeScene
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): string {
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return runtimeScene.getGame().getRenderer().getWindowTitle();
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};
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export const getWindowInnerWidth = function (): number {
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if (
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gdjs.RuntimeGameRenderer &&
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gdjs.RuntimeGameRenderer.getWindowInnerWidth
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) {
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return gdjs.RuntimeGameRenderer.getWindowInnerWidth();
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}
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// @ts-ignore
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return typeof window !== 'undefined' ? window.innerWidth : 800;
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};
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export const getWindowInnerHeight = function (): number {
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if (
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gdjs.RuntimeGameRenderer &&
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gdjs.RuntimeGameRenderer.getWindowInnerHeight
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) {
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return gdjs.RuntimeGameRenderer.getWindowInnerHeight();
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}
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// @ts-ignore
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return typeof window !== 'undefined' ? window.innerHeight : 800;
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};
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export const getGameResolutionWidth = function (
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runtimeScene: gdjs.RuntimeScene
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): number {
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return runtimeScene.getGame().getGameResolutionWidth();
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};
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export const getGameResolutionHeight = function (
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runtimeScene: gdjs.RuntimeScene
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): number {
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return runtimeScene.getGame().getGameResolutionHeight();
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};
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export const openURL = function (
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url: string,
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runtimeScene: gdjs.RuntimeScene
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) {
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return runtimeScene.getGame().getRenderer().openURL(url);
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};
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}
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}
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}
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