Files
GDevelop/GDJS/Runtime/debugger-client/window-message-debugger-client.ts

52 lines
1.5 KiB
TypeScript

namespace gdjs {
const logger = new gdjs.Logger('Debugger client (window message)');
/**
* This debugger client connects to the parent window, exchanging
* and receiving messages using `postMessage` and the `message` event listener.
* @category Debugging > Debugger Client
*/
export class WindowMessageDebuggerClient extends gdjs.AbstractDebuggerClient {
_opener: Window | null = null;
constructor(runtimeGame: RuntimeGame) {
super(runtimeGame);
// Opener is either the `opener` for popups, or the `parent` if the game
// is running as an iframe (notably: in-game edition).
this._opener = window.opener || null;
if (!this._opener && window.parent !== window) {
this._opener = window.parent;
}
if (!this._opener) {
logger.info("`window.opener` not existing, the debugger won't work.");
return;
}
window.addEventListener('message', (event) => {
const data = event.data;
this.handleCommand(data);
});
}
protected _sendMessage(message: string) {
if (!this._opener) return;
try {
this._opener.postMessage(message, '*');
} catch (error) {
this._originalConsole.warn(
'Error while sending a message to the debugger:',
error
);
}
}
}
//Register the class to let the engine use it.
/** @category Debugging > Debugger Client */
// @ts-ignore
export const DebuggerClient = WindowMessageDebuggerClient;
}