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* See more about using [JavaScript on this page](https://wiki.gdevelop.io/gdevelop5/events/js-code/javascript-in-extensions/#experimental-new-option-javascript-files-in-your-project). Only show in developer changelog
78 lines
2.2 KiB
JavaScript
78 lines
2.2 KiB
JavaScript
// @ts-check
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/**
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* Create and return a minimum working game.
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* @internal
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* @param {{layouts?: LayoutData[], resources?: ResourcesData, propertiesOverrides?: Partial<ProjectPropertiesData>}=} settings
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* @returns {ProjectData}
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*/
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gdjs.createProjectData = (settings) => {
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return {
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variables: [],
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properties: {
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adaptGameResolutionAtRuntime: true,
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folderProject: false,
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orientation: 'landscape',
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packageName: 'com.gdevelop.integrationtest',
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projectFile: '',
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scaleMode: 'linear',
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pixelsRounding: false,
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sizeOnStartupMode: '',
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antialiasingMode: 'MSAA',
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antialisingEnabledOnMobile: false,
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version: '1.0.0',
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name: 'Test game',
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author: '',
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windowWidth: 800,
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windowHeight: 600,
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latestCompilationDirectory: '',
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maxFPS: 60,
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minFPS: 20,
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verticalSync: true,
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loadingScreen: {
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showGDevelopSplash: true,
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backgroundImageResourceName: '',
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backgroundColor: 0,
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backgroundFadeInDuration: 0.2,
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minDuration: 0,
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logoAndProgressFadeInDuration: 0.2,
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logoAndProgressLogoFadeInDelay: 0.2,
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showProgressBar: true,
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progressBarMinWidth: 40,
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progressBarMaxWidth: 300,
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progressBarWidthPercent: 40,
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progressBarHeight: 20,
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progressBarColor: 0xffffff,
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},
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authorIds: [],
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authorUsernames: [],
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watermark: { showWatermark: true, placement: 'bottom' },
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currentPlatform: '',
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extensionProperties: [],
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...(settings ? settings.propertiesOverrides : undefined),
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},
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firstLayout: '',
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gdVersion: {
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major: 5,
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minor: 0,
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build: 0,
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revision: 0,
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},
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objects: [],
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layouts: (settings && settings.layouts) || [],
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externalLayouts: [],
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resources: (settings && settings.resources) || { resources: [] },
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eventsFunctionsExtensions: [],
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usedResources: [],
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};
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};
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/**
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* Create and return a minimum working game.
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* @internal
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* @param {{layouts?: LayoutData[], resources?: ResourcesData, propertiesOverrides?: Partial<ProjectPropertiesData>}=} settings
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* @returns {gdjs.RuntimeGame}
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*/
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gdjs.getPixiRuntimeGame = (settings) =>
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new gdjs.RuntimeGame(gdjs.createProjectData(settings));
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