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- For advanced use cases where it's important to run events on each instance of an object with an ordering, the For Each can now have an ordering: an expression can be written and will be evaluated for each instance separately. The For Each will then execute for each instance in the order of the result of the expression. - It's possible to change the direction (ascending or descending) - It's also possible to give a limit (for example, 1 will allow to pick just the instance with the highest/lowest value for the expression). - Examples are provided in the UI for common use cases (maximum value of a variable, health points, ammo, distance to another object...)