Files
GDevelop/Extensions/3D/A_RuntimeObject3DRenderer.ts

59 lines
1.6 KiB
TypeScript

namespace gdjs {
/** @category Renderers */
export abstract class RuntimeObject3DRenderer {
protected _object: gdjs.RuntimeObject3D;
private _threeObject3D: THREE.Object3D;
constructor(
runtimeObject: gdjs.RuntimeObject3D,
instanceContainer: gdjs.RuntimeInstanceContainer,
threeObject3D: THREE.Object3D
) {
this._object = runtimeObject;
this._threeObject3D = threeObject3D;
this._threeObject3D.rotation.order = 'ZYX';
//@ts-ignore
this._threeObject3D.gdjsRuntimeObject = runtimeObject;
instanceContainer
.getLayer('')
.getRenderer()
.add3DRendererObject(this._threeObject3D);
}
get3DRendererObject() {
return this._threeObject3D;
}
updatePosition() {
this._threeObject3D.position.set(
this._object.getX() + this._object.getWidth() / 2,
this._object.getY() + this._object.getHeight() / 2,
this._object.getZ() + this._object.getDepth() / 2
);
}
updateRotation() {
this._threeObject3D.rotation.set(
gdjs.toRad(this._object.getRotationX()),
gdjs.toRad(this._object.getRotationY()),
gdjs.toRad(this._object.angle)
);
}
updateSize() {
const object = this._object;
this._threeObject3D.scale.set(
object.isFlippedX() ? -object.getWidth() : object.getWidth(),
object.isFlippedY() ? -object.getHeight() : object.getHeight(),
object.isFlippedZ() ? -object.getDepth() : object.getDepth()
);
this.updatePosition();
}
updateVisibility() {
this._threeObject3D.visible = !this._object.isHidden();
}
}
}