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- This allows your characters and other dynamic objects to collide exactly with the shape of a platform, background or any **static** 3D object. - By default, the model of the 3D model itself is used. You can choose to use another model if needed (useful in case of a very complex 3D model: you can make the collision happen on a simplified version). - Also ugrade to [Jolt-Physics.js 0.39.0](https://github.com/jrouwe/JoltPhysics.js/releases).
1.9 MiB
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1.9 MiB
Executable File