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GDevelop/GDevelop.js/types/gdgroupevent.js
D8H 75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00

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564 B
JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdGroupEvent extends gdBaseEvent {
constructor(): void;
setName(name: string): void;
getName(): string;
setBackgroundColor(r: number, g: number, b: number): void;
getBackgroundColorR(): number;
getBackgroundColorG(): number;
getBackgroundColorB(): number;
setSource(source: string): void;
getSource(): string;
getCreationParameters(): gdVectorString;
getCreationTimestamp(): number;
setCreationTimestamp(ts: number): void;
delete(): void;
ptr: number;
};