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71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2018 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#ifndef GDCORE_WATERMARK_H
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#define GDCORE_WATERMARK_H
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#include "GDCore/String.h"
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namespace gd {
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class SerializerElement;
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}
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namespace gd {
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/**
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* \brief Describe the content and set up of the watermark
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*
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* \see gd::Watermark
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*
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* \ingroup PlatformDefinition
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*/
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class GD_CORE_API Watermark {
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public:
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Watermark();
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virtual ~Watermark(){};
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/**
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* \brief Return true if the GDevelop watermark should be shown after
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* the game has loaded its assets.
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*/
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bool IsGDevelopWatermarkShown() const { return showWatermark; };
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/**
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* \brief Set if the GDevelop watermark should be shown after the game
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* has loaded its assets.
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*/
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Watermark& ShowGDevelopWatermark(bool show) {
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showWatermark = show;
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return *this;
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};
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const gd::String& GetPlacement() const { return placement; };
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Watermark& SetPlacement(const gd::String& value) {
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placement = value;
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return *this;
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}
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/** \name Saving and loading
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*/
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///@{
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/**
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* \brief Serialize the watermark setup.
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*/
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void SerializeTo(SerializerElement& element) const;
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/**
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* \brief Unserialize the watermark setup.
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*/
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void UnserializeFrom(const SerializerElement& element);
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///@}
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private:
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bool showWatermark;
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gd::String placement;
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};
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} // namespace gd
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#endif // GDCORE_WATERMARK_H
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