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GDevelop/Core/GDCore/Project/Watermark.h

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1.4 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2018 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_WATERMARK_H
#define GDCORE_WATERMARK_H
#include "GDCore/String.h"
namespace gd {
class SerializerElement;
}
namespace gd {
/**
* \brief Describe the content and set up of the watermark
*
* \see gd::Watermark
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API Watermark {
public:
Watermark();
virtual ~Watermark(){};
/**
* \brief Return true if the GDevelop watermark should be shown after
* the game has loaded its assets.
*/
bool IsGDevelopWatermarkShown() const { return showWatermark; };
/**
* \brief Set if the GDevelop watermark should be shown after the game
* has loaded its assets.
*/
Watermark& ShowGDevelopWatermark(bool show) {
showWatermark = show;
return *this;
};
const gd::String& GetPlacement() const { return placement; };
Watermark& SetPlacement(const gd::String& value) {
placement = value;
return *this;
}
/** \name Saving and loading
*/
///@{
/**
* \brief Serialize the watermark setup.
*/
void SerializeTo(SerializerElement& element) const;
/**
* \brief Unserialize the watermark setup.
*/
void UnserializeFrom(const SerializerElement& element);
///@}
private:
bool showWatermark;
gd::String placement;
};
} // namespace gd
#endif // GDCORE_WATERMARK_H