mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-21 17:45:25 -04:00
b9ac22208b
Do not show in changelog
361 lines
10 KiB
C++
361 lines
10 KiB
C++
// This is adapted from SFML (https://github.com/SFML/SFML).
|
|
|
|
#ifndef GDCORE_VECTOR2_H
|
|
#define GDCORE_VECTOR2_H
|
|
|
|
namespace gd {
|
|
|
|
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the
|
|
// use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Utility template class for manipulating
|
|
/// 2-dimensional vectors
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
class Vector2
|
|
{
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Default constructor
|
|
///
|
|
/// Creates a Vector2(0, 0).
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
inline Vector2() :
|
|
x(0),
|
|
y(0)
|
|
{
|
|
|
|
}
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Construct the vector from its coordinates
|
|
///
|
|
/// \param X X coordinate
|
|
/// \param Y Y coordinate
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
inline Vector2(T X, T Y) :
|
|
x(X),
|
|
y(Y)
|
|
{
|
|
|
|
}
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Construct the vector from another type of vector
|
|
///
|
|
/// This constructor doesn't replace the copy constructor,
|
|
/// it's called only when U != T.
|
|
/// A call to this constructor will fail to compile if U
|
|
/// is not convertible to T.
|
|
///
|
|
/// \param vector Vector to convert
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename U>
|
|
inline explicit Vector2(const Vector2<U>& vector) :
|
|
x(static_cast<T>(vector.x)),
|
|
y(static_cast<T>(vector.y))
|
|
{
|
|
}
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
T x; ///< X coordinate of the vector
|
|
T y; ///< Y coordinate of the vector
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of unary operator -
|
|
///
|
|
/// \param right Vector to negate
|
|
///
|
|
/// \return Memberwise opposite of the vector
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T> operator -(const Vector2<T>& right)
|
|
{
|
|
return Vector2<T>(-right.x, -right.y);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator +=
|
|
///
|
|
/// This operator performs a memberwise addition of both vectors,
|
|
/// and assigns the result to \a left.
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return Reference to \a left
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
|
|
{
|
|
left.x += right.x;
|
|
left.y += right.y;
|
|
|
|
return left;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator -=
|
|
///
|
|
/// This operator performs a memberwise subtraction of both vectors,
|
|
/// and assigns the result to \a left.
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return Reference to \a left
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
|
|
{
|
|
left.x -= right.x;
|
|
left.y -= right.y;
|
|
|
|
return left;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator +
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return Memberwise addition of both vectors
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
|
|
{
|
|
return Vector2<T>(left.x + right.x, left.y + right.y);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator -
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return Memberwise subtraction of both vectors
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
|
|
{
|
|
return Vector2<T>(left.x - right.x, left.y - right.y);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator *
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a scalar value)
|
|
///
|
|
/// \return Memberwise multiplication by \a right
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T> operator *(const Vector2<T>& left, T right)
|
|
{
|
|
return Vector2<T>(left.x * right, left.y * right);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator *
|
|
///
|
|
/// \param left Left operand (a scalar value)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return Memberwise multiplication by \a left
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T> operator *(T left, const Vector2<T>& right)
|
|
{
|
|
return Vector2<T>(right.x * left, right.y * left);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator *=
|
|
///
|
|
/// This operator performs a memberwise multiplication by \a right,
|
|
/// and assigns the result to \a left.
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a scalar value)
|
|
///
|
|
/// \return Reference to \a left
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T>& operator *=(Vector2<T>& left, T right)
|
|
{
|
|
left.x *= right;
|
|
left.y *= right;
|
|
|
|
return left;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator /
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a scalar value)
|
|
///
|
|
/// \return Memberwise division by \a right
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T> operator /(const Vector2<T>& left, T right)
|
|
{
|
|
return Vector2<T>(left.x / right, left.y / right);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator /=
|
|
///
|
|
/// This operator performs a memberwise division by \a right,
|
|
/// and assigns the result to \a left.
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a scalar value)
|
|
///
|
|
/// \return Reference to \a left
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline Vector2<T>& operator /=(Vector2<T>& left, T right)
|
|
{
|
|
left.x /= right;
|
|
left.y /= right;
|
|
|
|
return left;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator ==
|
|
///
|
|
/// This operator compares strict equality between two vectors.
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return True if \a left is equal to \a right
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
|
|
{
|
|
return (left.x == right.x) && (left.y == right.y);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \relates Vector2
|
|
/// \brief Overload of binary operator !=
|
|
///
|
|
/// This operator compares strict difference between two vectors.
|
|
///
|
|
/// \param left Left operand (a vector)
|
|
/// \param right Right operand (a vector)
|
|
///
|
|
/// \return True if \a left is not equal to \a right
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
template <typename T>
|
|
inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
|
|
{
|
|
return (left.x != right.x) || (left.y != right.y);
|
|
}
|
|
|
|
// Define the most common types
|
|
typedef Vector2<int> Vector2i;
|
|
typedef Vector2<unsigned int> Vector2u;
|
|
typedef Vector2<float> Vector2f;
|
|
|
|
} // namespace gd
|
|
|
|
|
|
#endif // GDCORE_VECTOR2_H
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \class gd::Vector2
|
|
/// \ingroup CommonProgrammingTools
|
|
///
|
|
/// gd::Vector2 is a simple class that defines a mathematical
|
|
/// vector with two coordinates (x and y). It can be used to
|
|
/// represent anything that has two dimensions: a size, a point,
|
|
/// a velocity, etc.
|
|
///
|
|
/// The template parameter T is the type of the coordinates. It
|
|
/// can be any type that supports arithmetic operations (+, -, /, *)
|
|
/// and comparisons (==, !=), for example int or float.
|
|
///
|
|
/// You generally don't have to care about the templated form (gd::Vector2<T>),
|
|
/// the most common specializations have special typedefs:
|
|
/// \li gd::Vector2<float> is gd::Vector2f
|
|
/// \li gd::Vector2<int> is gd::Vector2i
|
|
/// \li gd::Vector2<unsigned int> is gd::Vector2u
|
|
///
|
|
/// The gd::Vector2 class has a small and simple interface, its x and y members
|
|
/// can be accessed directly (there are no accessors like setX(), getX()) and it
|
|
/// contains no mathematical function like dot product, cross product, length, etc.
|
|
///
|
|
/// Usage example:
|
|
/// \code
|
|
/// gd::Vector2f v1(16.5f, 24.f);
|
|
/// v1.x = 18.2f;
|
|
/// float y = v1.y;
|
|
///
|
|
/// gd::Vector2f v2 = v1 * 5.f;
|
|
/// gd::Vector2f v3;
|
|
/// v3 = v1 + v2;
|
|
///
|
|
/// bool different = (v2 != v3);
|
|
/// \endcode
|
|
///
|
|
/// Note: for 3-dimensional vectors, see gd::Vector3.
|
|
///
|
|
////////////////////////////////////////////////////////////
|