Files
GDevelop/Core/tests/EventsExtension.cpp
Florian Rival a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00

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2.6 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
/**
* @file Tests covering events-based extensions
*/
#include "GDCore/IDE/WholeProjectRefactorer.h"
#include <algorithm>
#include <stdexcept>
#include "DummyPlatform.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/UnfilledRequiredBehaviorPropertyProblem.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/ExternalLayout.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/Variable.h"
#include "catch.hpp"
namespace {
gd::EventsFunctionsExtension &
SetupProjectWithEventsFunctionExtension(gd::Project &project) {
auto &eventsExtension =
project.InsertNewEventsFunctionsExtension("MyEventsExtension", 0);
// Add an events-based behavior
{
auto &eventsBasedBehavior =
eventsExtension.GetEventsBasedBehaviors().InsertNew(
"MyEventsBasedBehavior", 0);
eventsBasedBehavior.SetFullName("My events based behavior");
eventsBasedBehavior.SetDescription("An events based behavior for test");
// Add a property
eventsBasedBehavior.GetPropertyDescriptors()
.InsertNew("MyProperty", 0)
.SetValue("123")
.SetType("Number");
}
return eventsExtension;
}
} // namespace
TEST_CASE("Events-based extension", "[common]") {
SECTION("Behavior property default value") {
gd::Project project;
gd::Platform platform;
SetupProjectWithDummyPlatform(project, platform);
auto &eventsExtension = SetupProjectWithEventsFunctionExtension(project);
auto &layout1 = project.InsertNewLayout("Layout1", 0);
auto &object = layout1.GetObjects().InsertNewObject(
project, "MyExtension::Sprite", "Object1", 0);
// Attach a behavior to an object.
auto *behavior = object.AddNewBehavior(project, "MyEventsExtension::MyEventsBasedBehavior", "MyEventsBasedBehavior");
behavior->InitializeContent();
// The behavior has the default value.
REQUIRE(behavior->GetProperties().size() == 1);
REQUIRE(behavior->GetProperties().at("MyProperty").GetValue() == "123");
}
}