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78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
/**
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GDevelop - Platform Behavior Extension
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Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "PlatformBehavior.h"
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#include <memory>
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/Project/Layout.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#if defined(GD_IDE_ONLY)
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#include <iostream>
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#include <map>
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#include "GDCore/Project/PropertyDescriptor.h"
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#endif
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void PlatformBehavior::InitializeContent(
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gd::SerializerElement& behaviorContent) {
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behaviorContent.SetAttribute("platformType", "NormalPlatform");
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behaviorContent.SetAttribute("canBeGrabbed", true);
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behaviorContent.SetAttribute("yGrabOffset", 0);
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}
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#if defined(GD_IDE_ONLY)
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std::map<gd::String, gd::PropertyDescriptor> PlatformBehavior::GetProperties(
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const gd::SerializerElement& behaviorContent) const {
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std::map<gd::String, gd::PropertyDescriptor> properties;
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gd::String platformType = behaviorContent.GetStringAttribute("platformType");
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properties["PlatformType"]
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.SetLabel(_("Type"))
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.SetValue(platformType.empty() ? "NormalPlatform" : platformType)
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.SetType("Choice")
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.AddChoice("NormalPlatform", _("Platform"))
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.AddChoice("Jumpthru", _("Jumpthru platform"))
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.AddChoice("Ladder", _("Ladder"));
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properties["CanBeGrabbed"]
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.SetLabel(_("Ledges can be grabbed"))
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.SetGroup(_("Ledge"))
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.SetValue(behaviorContent.GetBoolAttribute("canBeGrabbed", true)
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? "true"
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: "false")
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.SetType("Boolean");
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properties["YGrabOffset"]
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.SetLabel(_("Grab offset on Y axis"))
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.SetGroup(_("Ledge"))
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.SetValue(
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gd::String::From(behaviorContent.GetDoubleAttribute("yGrabOffset")));
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return properties;
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}
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bool PlatformBehavior::UpdateProperty(gd::SerializerElement& behaviorContent,
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const gd::String& name,
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const gd::String& value) {
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if (name == "CanBeGrabbed")
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behaviorContent.SetAttribute("canBeGrabbed", (value == "1"));
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else if (name == "PlatformType") {
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auto normalizedValue = value.LowerCase();
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if (normalizedValue == "jumpthru")
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behaviorContent.SetAttribute("platformType", "Jumpthru");
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else if (normalizedValue == "ladder")
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behaviorContent.SetAttribute("platformType", "Ladder");
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else
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behaviorContent.SetAttribute("platformType", "NormalPlatform");
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} else if (name == "YGrabOffset")
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behaviorContent.SetAttribute("yGrabOffset", value.To<double>());
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else
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return false;
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return true;
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}
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#endif
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