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77320ce12e
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file. * Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately. * For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap). Co-authored-by: Davy Hélard <davy.helard@gmail.com> Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
44 lines
1.1 KiB
JavaScript
44 lines
1.1 KiB
JavaScript
module.exports = function (config) {
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config.set({
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frameworks: ['mocha', 'karma-typescript'],
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browserNoActivityTimeout: 400000,
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client: {
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mocha: {
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reporter: 'html',
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timeout: 10000,
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},
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},
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files: [
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{ pattern: "node_modules/expect.js/index.js" },
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{ pattern: "./src/load/**/*.ts" },
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{ pattern: "./src/model/*.ts" },
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{ pattern: "./src/types/*.ts" },
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],
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preprocessors: {
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"**/*.ts": 'karma-typescript',
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},
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reporters: ['dots', 'karma-typescript'],
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singleRun: true,
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karmaTypescriptConfig: {
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compilerOptions: {
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module: "commonjs",
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noImplicitAny: true,
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outDir: "tmp",
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target: "ES5",
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sourceMap: true,
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types : [
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"mocha",
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"expect.js",
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"offscreencanvas"
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],
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lib: ["DOM", "ES5", "ES6"],
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"esModuleInterop": false,
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"downlevelIteration": true,
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"moduleResolution": "node",
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"allowSyntheticDefaultImports": true,
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},
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exclude: ["node_modules"],
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},
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});
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};
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