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GDevelop/newIDE/app/scripts/watch-serve-GDJS-runtime.js

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#!/usr/bin/env node
// @ts-check
/*
* This script watches GDJS Runtime and Extensions files for changes
* and automatically runs import-GDJS-Runtime.js when changes are detected.
*
* Usage: node watch-GDJS-runtime.js
* Stop with Ctrl+C
*/
const chokidar = require('chokidar');
const debounce = require('lodash.debounce');
const child_process = require('child_process');
const path = require('path');
const handler = require('serve-handler');
const http = require('http');
const PORT = 5002;
const gdevelopRootPath = path.join(__dirname, '..', '..', '..');
const gdjsRootPath = path.join(__dirname, '..', 'resources', 'GDJS');
// Serve the built files for GDJS.
const server = http.createServer((request, response) => {
return handler(request, response, {
public: gdjsRootPath,
cleanUrls: false,
headers: [
{
source: '**/*',
headers: [
// Tell the browser not to cache the files:
{
key: 'Cache-Control',
value: 'no-cache',
},
// Allow CORS because the web-app is served from a different origin:
{
key: 'Access-Control-Allow-Origin',
value: '*',
},
{
key: 'Access-Control-Allow-Headers',
value: '*',
},
{
key: 'Access-Control-Allow-Credentials',
value: 'true',
},
{
key: 'Access-Control-Allow-Private-Network',
value: 'true',
},
],
},
],
});
});
/**
* Launch the import-GDJS-Runtime script.
* Cleaning the GDJS output folder and copying sources are both
* skipped to speed up the build.
* @returns {Promise<void>}
*/
const importGDJSRuntime = () => {
return new Promise((resolve, reject) => {
const startTime = performance.now();
const scriptPath = path.join(__dirname, 'import-GDJS-Runtime.js');
console.log('🔄 Running import-GDJS-Runtime.js...');
child_process.exec(
`node "${scriptPath}" --skip-clean --skip-sources`,
(error, stdout, stderr) => {
if (error) {
console.error(`❌ GDJS Runtime update error: ${error.message}`);
reject(error);
return;
}
if (stdout) {
console.log(stdout);
}
if (stderr) {
console.error(`⚠️ GDJS Runtime update warnings: ${stderr}`);
}
const duration = (performance.now() - startTime).toFixed(0);
console.log(`✅ GDJS Runtime updated in ${duration}ms.`);
resolve();
}
);
});
};
/**
* Callback for file changes, debounced to avoid running too frequently
*/
const onWatchEvent = debounce(
(event, filePath) => {
const eventName = event || 'unknown-event';
const resolvedFilename =
path.relative(gdevelopRootPath, filePath) || 'unknown-file';
console.log(
`📁 Detected "${eventName}" in ${resolvedFilename}, updating GDJS Runtime...`
);
importGDJSRuntime().catch(error => {
console.error('❌ Failed to update GDJS Runtime:', error.message);
});
},
100 // Avoid running the script too much in case multiple changes are fired at the same time
);
/**
* Set up file watchers for GDJS and Extensions sources
*/
const setupWatcher = () => {
const watchPaths = [
path.join(gdevelopRootPath, 'GDJS', 'Runtime'),
path.join(gdevelopRootPath, 'Extensions'),
];
const watcher = chokidar.watch(watchPaths, {
ignored: (filePath, stats) => {
if (!stats) return false;
if (!stats.isFile()) return false;
const ignoredExtensions = [
'.d.ts',
'.map',
'.md',
'.png',
'.svg',
'.svgz',
'.txt',
'.DS_Store',
'.prettierrc',
];
const ignoredFolderNames = ['tests', 'example', 'diagrams'];
if (ignoredExtensions.some(ext => filePath.endsWith(ext))) return true;
if (
ignoredFolderNames.some(
folder =>
filePath.includes(folder + '/') || filePath.includes(folder + '\\')
)
)
return true;
// Uncomment to log all watched files:
// console.log('Watched file path: ' + filePath);
return false;
},
persistent: true,
awaitWriteFinish: {
stabilityThreshold: 100,
pollInterval: 50,
},
ignoreInitial: true,
});
// Set up event handlers:
const startTime = performance.now();
watcher
.on('all', onWatchEvent)
.on('error', error => {
console.error(
'❌ GDJS watcher error. Please try to relaunch it. Full error is:',
error
);
})
.on('ready', () => {
const duration = (performance.now() - startTime).toFixed(2);
console.log(`✅ GDJS watcher ready in ${duration}ms.`);
console.log(
`️ Watching GDJS engine files for changes in:\n${watchPaths
.map(path => `- ${path}`)
.join('\n')}.`
);
});
return watcher;
};
const watcher = setupWatcher();
// Handle graceful shutdown:
const shutdown = () => {
console.log('\n️ Shutting GDJS Runtime file watcher and server...');
server.close(() => {
console.log('✅ GDJS Runtime server closed.');
});
watcher
.close()
.then(() => {
console.log('✅ GDJS Runtime watcher closed.');
process.exit(0);
})
.catch(error => {
console.error('❌ Error closing GDJS Runtime watcher:', error);
process.exit(1);
});
};
// Handle Ctrl+C and other termination signals.
process.on('SIGINT', shutdown);
process.on('SIGTERM', shutdown);
process.on('SIGHUP', shutdown);
// Start the server (used to serve the game engine to the web-app).
server.on('error', error => {
// @ts-ignore
if (error.code === 'EADDRINUSE') {
console.error(
`❌ Error: Port ${PORT} is already in use and can't be used to serve the game engine to the web-app.`
);
}
// @ts-ignore
else if (error.code === 'EACCES') {
console.error(
`❌ Error: Permission denied to bind to port ${PORT} and can't be used to serve the game engine to the web-app.`
);
} else {
console.error('❌ Game engine server error:', error);
}
process.exit(1);
});
server.listen(PORT, () => {
console.log(
`️ GDJS Runtime served for the web-app at http://localhost:${PORT}.`
);
});