Files
GDevelop/GDevelop.js/types/gdobjectjsimplementation.js
Florian Rival 43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00

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JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdObjectJsImplementation extends gdObjectConfiguration {
constructor(): void;
clone(): gdUniquePtrObjectConfiguration;
getProperties(): gdMapStringPropertyDescriptor;
updateProperty(name: string, value: string): boolean;
getInitialInstanceProperties(instance: gdInitialInstance): gdMapStringPropertyDescriptor;
updateInitialInstanceProperty(instance: gdInitialInstance, name: string, value: string): boolean;
serializeTo(element: gdSerializerElement): void;
unserializeFrom(project: gdProject, element: gdSerializerElement): void;
delete(): void;
ptr: number;
};