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* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object. * This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
13 lines
664 B
JavaScript
13 lines
664 B
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdObjectJsImplementation extends gdObjectConfiguration {
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constructor(): void;
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clone(): gdUniquePtrObjectConfiguration;
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getProperties(): gdMapStringPropertyDescriptor;
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updateProperty(name: string, value: string): boolean;
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getInitialInstanceProperties(instance: gdInitialInstance): gdMapStringPropertyDescriptor;
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updateInitialInstanceProperty(instance: gdInitialInstance, name: string, value: string): boolean;
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serializeTo(element: gdSerializerElement): void;
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unserializeFrom(project: gdProject, element: gdSerializerElement): void;
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delete(): void;
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ptr: number;
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}; |