Files
GDevelop/GDevelop.js/types/gdshapepainterobject.js
Florian Rival 43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00

23 lines
785 B
JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdShapePainterObject extends gdObjectConfiguration {
constructor(): void;
setCoordinatesAbsolute(): void;
setCoordinatesRelative(): void;
areCoordinatesAbsolute(): boolean;
setClearBetweenFrames(value: boolean): void;
isClearedBetweenFrames(): boolean;
setOutlineSize(size: number): void;
getOutlineSize(): number;
setOutlineColor(color: string): void;
getOutlineColor(): string;
setOutlineOpacity(val: number): void;
getOutlineOpacity(): number;
setFillColor(color: string): void;
getFillColor(): string;
setFillOpacity(val: number): void;
getFillOpacity(): number;
getAntialiasing(): string;
setAntialiasing(value: string): void;
delete(): void;
ptr: number;
};