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GDevelop/Extensions/PrimitiveDrawing/tests/shapepainterruntimeobject.pixiruntimegamewithassets.spec.js
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00

238 lines
8.0 KiB
JavaScript

// @ts-check
describe('gdjs.ShapePainterRuntimeObject (using a PixiJS RuntimeGame with assets)', function () {
/**
* @param {gdjs.RuntimeScene} runtimeScene
*/
const makeShapePainterRuntimeObject = (runtimeScene) =>
new gdjs.ShapePainterRuntimeObject(runtimeScene, {
name: 'obj1',
type: 'PrimitiveDrawing::Drawer',
variables: [],
behaviors: [],
effects: [],
fillColor: { r: 0, g: 0, b: 0 },
outlineColor: { r: 0, g: 0, b: 0 },
fillOpacity: 255,
outlineOpacity: 255,
outlineSize: 1,
absoluteCoordinates: false,
clearBetweenFrames: false,
antialiasing: 'low',
});
/** @param {gdjs.RuntimeScene} runtimeScene */
const loadScene = (runtimeScene) => {
runtimeScene.loadFromScene({
sceneData: {
layers: [
{
name: '',
visibility: true,
effects: [],
cameras: [],
ambientLightColorR: 0,
ambientLightColorG: 0,
ambientLightColorB: 0,
isLightingLayer: false,
followBaseLayerCamera: true,
},
],
r: 0,
v: 0,
b: 0,
mangledName: 'Scene1',
name: 'Scene1',
stopSoundsOnStartup: false,
title: '',
behaviorsSharedData: [],
objects: [],
instances: [],
variables: [],
usedResources: [],
uiSettings: {
grid: false,
gridType: 'rectangular',
gridWidth: 10,
gridHeight: 10,
gridDepth: 10,
gridOffsetX: 0,
gridOffsetY: 0,
gridOffsetZ: 0,
gridColor: 0,
gridAlpha: 1,
snap: false,
},
},
usedExtensionsWithVariablesData: [],
});
};
it('properly computes bounds of the object (basics)', async () => {
const runtimeGame = await gdjs.getPixiRuntimeGameWithAssets();
const runtimeScene = new gdjs.RuntimeScene(runtimeGame);
loadScene(runtimeScene);
const object = makeShapePainterRuntimeObject(runtimeScene);
expect(object.getWidth()).to.be(0);
expect(object.getHeight()).to.be(0);
object.drawLineV2(10, 10, 20, 30, 3);
// Check the automatically computed bounds:
const drawableX = 8.658359213500127;
const drawableY = 9.329179606750063;
const width = 12.683281572999746;
const height = 21.341640786499873;
expect(object.getDrawableX()).to.be(drawableX);
expect(object.getDrawableY()).to.be(drawableY);
expect(object.getWidth()).to.be(width);
expect(object.getHeight()).to.be(height);
// Check the automatic center positioning:
expect(object.getCenterXInScene()).to.be(15);
expect(object.getCenterYInScene()).to.be(20);
expect(object.getCenterX()).to.be(15 - drawableX);
expect(object.getCenterY()).to.be(20 - drawableY);
// Check hit boxes:
expect(object.getAABB()).to.eql({
min: [drawableX, drawableY],
max: [drawableX + width, drawableY + height],
});
// Check after scaling (scaling is done from the origin):
object.setScale(2);
expect(object.getDrawableX()).to.be(2 * drawableX);
expect(object.getDrawableY()).to.be(2 * drawableY);
expect(object.getWidth()).to.be(2 * width);
expect(object.getHeight()).to.be(2 * height);
expect(object.getAABB()).to.eql({
min: [2 * drawableX, 2 * drawableY],
max: [2 * (drawableX + width), 2 * (drawableY + height)],
});
// Check after rotating (rotating is done from the center):
object.setAngle(45);
expect(object.getDrawableX()).to.be(2 * drawableX); // Drawable X/Y is not impacted...
expect(object.getDrawableY()).to.be(2 * drawableY);
expect(object.getWidth()).to.be(2 * width); // ...Neither is the size
expect(object.getHeight()).to.be(2 * height);
expect(object.getAABB()).to.eql({
// The hit boxes/AABB are rotated:
min: [5.940746670252036, 15.940746670252032],
max: [54.05925332974796, 64.05925332974797],
});
});
it('properly computes bounds of the object (custom center)', async () => {
const runtimeGame = await gdjs.getPixiRuntimeGameWithAssets();
const runtimeScene = new gdjs.RuntimeScene(runtimeGame);
loadScene(runtimeScene);
const object = makeShapePainterRuntimeObject(runtimeScene);
expect(object.getWidth()).to.be(0);
expect(object.getHeight()).to.be(0);
object.drawLineV2(10, 10, 20, 30, 3);
object.setRotationCenter(10, 9);
// Check the automatically computed bounds (not impacted by the center):
const drawableX = 8.658359213500127;
const drawableY = 9.329179606750063;
const width = 12.683281572999746;
const height = 21.341640786499873;
expect(object.getDrawableX()).to.be(drawableX);
expect(object.getDrawableY()).to.be(drawableY);
expect(object.getWidth()).to.be(width);
expect(object.getHeight()).to.be(height);
// Check the center positioning:
expect(object.getCenterXInScene()).to.be(10);
expect(object.getCenterYInScene()).to.be(9);
expect(object.getCenterX()).to.be(10 - drawableX);
expect(object.getCenterY()).to.be(9 - drawableY);
// Check hit boxes (not impacted by the center, as no rotation is made):
expect(object.getAABB()).to.eql({
min: [drawableX, drawableY],
max: [drawableX + width, drawableY + height],
});
// Check after scaling (scaling is done from the origin):
object.setScale(2);
expect(object.getDrawableX()).to.be(2 * drawableX);
expect(object.getDrawableY()).to.be(2 * drawableY);
expect(object.getWidth()).to.be(2 * width);
expect(object.getHeight()).to.be(2 * height);
expect(object.getAABB()).to.eql({
min: [2 * drawableX, 2 * drawableY],
max: [2 * (drawableX + width), 2 * (drawableY + height)],
});
// Check after rotating (rotating is done from the center):
object.setAngle(45);
expect(object.getAABB()).to.eql({
// The hit boxes/AABB are rotated:
min: [-12.544534703986535, 16.568163668221555],
max: [35.57397195550939, 64.6866703277175],
});
// Draw outside of the current bounds.
const oldMinX = object.getAABB().min[0];
const oldMinY = object.getAABB().min[1];
const oldMaxX = object.getAABB().max[0];
const oldMaxY = object.getAABB().max[1];
const oldCenterX = object.getCenterXInScene();
const oldCenterY = object.getCenterYInScene();
object.drawLineV2(-10, -10, 21, 31, 3);
// Check that the center stays the same.
expect(object.getCenterXInScene()).to.be(oldCenterX);
expect(object.getCenterYInScene()).to.be(oldCenterY);
// Check that the AABB expands.
const newAABB = object.getAABB();
expect(newAABB.min[0]).below(oldMinX);
expect(newAABB.min[1]).below(oldMinY);
expect(newAABB.max[0]).above(oldMaxX);
expect(newAABB.max[1]).above(oldMaxY);
});
it('can transform points', async () => {
const runtimeGame = await gdjs.getPixiRuntimeGameWithAssets();
const runtimeScene = new gdjs.RuntimeScene(runtimeGame);
loadScene(runtimeScene);
const object = makeShapePainterRuntimeObject(runtimeScene);
object.drawLineV2(0, 0, 10, 10, 2);
expect(object.getWidth()).to.be(11.414213562373096);
expect(object.getHeight()).to.be(11.414213562373096);
// Check changes in position/scale are taken into account:
object.setPosition(50, 100);
expect(object.transformToScene(10, 20)).to.eql([60, 120]);
object.setScale(2);
expect(object.transformToScene(10, 20)).to.eql([70, 140]);
// Check rotation with the default center:
expect(object.getCenterXInScene()).to.be(60);
expect(object.getCenterYInScene()).to.be(110);
expect(object.transformToScene(5, 5)).to.eql([60, 110]);
expect(object.transformToScene(10, 20)).to.eql([70, 140]);
object.setAngle(90);
expect(object.transformToScene(5, 5)).to.eql([60, 110]);
expect(object.transformToScene(10, 20)).to.eql([30, 120]);
// Check rotation with a custom center:
object.setRotationCenter(20, 9);
expect(object.transformToScene(10, 20)).to.eql([68, 98]);
expect(object.transformToDrawing(68, 98)).to.eql([10, 20]);
});
});