mirror of
https://github.com/Heretek-AI/GDevelop.git
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203 lines
6.6 KiB
C++
203 lines
6.6 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "GDCore/Serialization/Serializer.h"
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#include <functional>
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#include <iomanip>
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#include <iostream>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include "GDCore/CommonTools.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "rapidjson/document.h"
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#include "rapidjson/prettywriter.h"
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#include "rapidjson/rapidjson.h"
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using namespace rapidjson;
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namespace gd {
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bool Serializer::canonicalMode = false;
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gd::String Serializer::ToEscapedXMLString(const gd::String& str) {
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return str.FindAndReplace("&", "&")
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.FindAndReplace("'", "'")
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.FindAndReplace("\"", """)
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.FindAndReplace("<", "<")
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.FindAndReplace(">", ">");
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}
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namespace {
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void RapidJsonValueToElement(const Value& value,
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gd::SerializerElement& element) {
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if (value.IsBool()) {
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element.SetBoolValue(value.GetBool());
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} else if (value.IsNumber()) {
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if (value.IsInt64())
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element.SetIntValue(value.GetInt64());
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else if (value.IsUint64())
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element.SetIntValue(value.GetUint64());
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else if (value.IsInt())
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element.SetValue(value.GetInt());
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else if (value.IsUint())
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element.SetValue(value.GetUint());
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else if (value.IsDouble())
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element.SetValue(value.GetDouble());
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else if (value.IsFloat())
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element.SetValue(value.GetFloat());
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} else if (value.IsString()) {
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element.SetStringValue(value.GetString());
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} else if (value.IsObject()) {
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for (auto& m : value.GetObject()) {
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RapidJsonValueToElement(m.value, element.AddChild(m.name.GetString()));
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}
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} else if (value.IsArray()) {
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element.ConsiderAsArray();
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for (auto& m : value.GetArray()) {
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RapidJsonValueToElement(m, element.AddChild(""));
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}
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}
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}
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void ElementToRapidJson(const gd::SerializerElement& element,
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Value& value,
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Document::AllocatorType& allocator) {
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if (!element.IsValueUndefined()) {
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const SerializerValue& serializerValue = element.GetValue();
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// TODO: use GetRaw to avoid conversions
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if (serializerValue.IsBoolean())
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value.SetBool(serializerValue.GetBool());
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else if (serializerValue.IsDouble())
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value.SetDouble(serializerValue.GetDouble());
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else if (serializerValue.IsInt())
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value.SetInt(serializerValue.GetInt());
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else if (serializerValue.IsString()) {
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// This does a copy of the string, and measure the string length.
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value.SetString(serializerValue.GetRawString().c_str(), allocator);
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}
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} else if (element.ConsideredAsArray()) {
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value.SetArray();
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const auto& children = element.GetAllChildren();
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value.Reserve(children.size(), allocator);
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for (const auto& child : children) {
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Value childValue;
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ElementToRapidJson(*child.second, childValue, allocator);
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value.PushBack(childValue, allocator);
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}
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} else {
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value.SetObject();
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const auto& attributes = element.GetAllAttributes();
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const auto& children = element.GetAllChildren();
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if (gd::Serializer::IsCanonicalMode()) {
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// In canonical mode, merge attributes and children into a single
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// alphabetically-sorted sequence so that the resulting JSON has
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// stable, alphabetical key order. Attributes are stored in a
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// std::map (already sorted) but children are stored in insertion
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// order; we re-sort the union here.
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//
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// Children with the same name (rare, but allowed) keep their
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// relative insertion order thanks to std::multimap stability.
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//
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// Exactly one of attributeValue / childElement is non-null per
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// entry; we discriminate on which pointer is set.
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struct Entry {
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const SerializerValue* attributeValue;
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const gd::SerializerElement* childElement;
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};
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std::multimap<gd::String, Entry> sortedEntries;
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for (const auto& attribute : attributes) {
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sortedEntries.emplace(
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attribute.first,
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Entry{&attribute.second, nullptr});
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}
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for (const auto& child : children) {
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sortedEntries.emplace(
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child.first,
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Entry{nullptr, child.second.get()});
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}
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for (const auto& entry : sortedEntries) {
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Value name(entry.first.c_str(), allocator);
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Value childValue;
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if (entry.second.attributeValue != nullptr) {
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// Implicit conversion SerializerValue -> SerializerElement.
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ElementToRapidJson(
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*entry.second.attributeValue, childValue, allocator);
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} else if (entry.second.childElement != nullptr) {
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ElementToRapidJson(
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*entry.second.childElement, childValue, allocator);
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} else {
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// Defensive: skip malformed entries instead of dereferencing null.
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continue;
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}
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value.AddMember(name, childValue, allocator);
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}
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} else {
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for (const auto& attribute : attributes) {
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Value name(attribute.first.c_str(),
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allocator); // Copying the name is required.
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Value childValue;
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ElementToRapidJson(attribute.second, childValue, allocator);
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value.AddMember(name, childValue, allocator);
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}
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for (const auto& child : children) {
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Value name(child.first.c_str(),
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allocator); // Copying the name is required.
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Value childValue;
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ElementToRapidJson(*child.second, childValue, allocator);
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value.AddMember(name, childValue, allocator);
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}
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}
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}
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}
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} // namespace
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SerializerElement Serializer::FromJSON(const char* json) {
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SerializerElement element;
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size_t len = strlen(json);
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if (len != 0) {
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Document document;
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// In-situ parsing, decode strings directly in the source string. Source
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// must be a mutable, null-terminated buffer. Heap-allocated because the
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// input can be very large (big projects) and would overflow the stack.
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std::vector<char> buffer(len + 1);
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memcpy(buffer.data(), json, len + 1);
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if (document.ParseInsitu(buffer.data()).HasParseError()) {
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std::cout << "TODO: error while parsing" << std::endl;
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return element;
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}
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RapidJsonValueToElement(document, element);
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}
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return element;
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}
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gd::String Serializer::ToJSON(const SerializerElement& element) {
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Document document;
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Document::AllocatorType& allocator = document.GetAllocator();
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ElementToRapidJson(element, document, allocator);
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StringBuffer buffer;
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Writer<StringBuffer> writer(buffer);
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document.Accept(writer);
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return buffer.GetString(); // Temporary copy
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}
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} // namespace gd
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