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GDevelop/GDJS/package.json
D8H 361f6b3a87 Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943)
- This pathfinding works in 2D and 3D is more flexible than the "grid-based" existing pathfinding.
- For 3D models, you can optionally choose, like for 3D physics, to follow the exact mesh of the 3D model for pathfinding - allowing characters and objects to move on or around the 3D model naturally.
- It handles "crowds" of characters, which can all go to a destination avoiding each others.
2026-08-11 11:11:44 +02:00

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{
"name": "gdevelop-javascript-platform",
"version": "0.0.0",
"private": true,
"license": "MIT",
"homepage": "https://gdevelop.io",
"//": "We use esbuild for a near instant build (important for quick feedback loop when developing). Typechecking is a separate process as much longer.",
"devDependencies": {
"@types/expect.js": "^0.3.29",
"@types/mocha": "^5.2.7",
"@types/node": "^14.11.1",
"@types/sinon": "^10.0.13",
"@types/three": "0.160.0",
"esbuild": "^0.13.12",
"lebab": "^3.1.0",
"minimist": "^1.2.5",
"patch-package": "^6.4.7",
"@esotericsoftware/spine-pixi-v7": "~4.2.116",
"pixi.js": "7.4.2",
"recast-navigation": "0.43.1",
"prettier": "3.4.2",
"recursive-readdir": "^2.2.2",
"shelljs": "^0.8.4",
"typedoc": "^0.25.13",
"typedoc-plugin-reference-excluder": "^1.1.3",
"typescript": "5.4.5"
},
"scripts": {
"postinstall": "patch-package",
"check-types": "tsc",
"build": "node scripts/build.js",
"test": "cd tests && npm run test-benchmark",
"format": "prettier --write \"Runtime/**/*.ts\" \"Runtime/**/*.tsx\" \"../Extensions/**/*.ts\" \"../Extensions/**/JsExtension.js\" \"../Extensions/**/*.spec.js\"",
"check-format": "prettier --list-different \"Runtime/**/*.ts\" \"Runtime/**/*.tsx\" \"../Extensions/**/*.ts\" \"../Extensions/**/JsExtension.js\" \"../Extensions/**/*.spec.js\"",
"generate-doc": "typedoc --options docs/typedoc.json --plugin typedoc-plugin-reference-excluder"
}
}