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* It defaults to 1 (same rendering as a Tiled Sprite in 2D). Useful for 3D games which can set it to a lower value like 0.2 to avoid textures being too big and so low quality when the camera is near 3D Box instances.
Extensions for GDevelop
These are the "official" extensions directly bundled with GDevelop.
Writing your extensions or contributing to an existing one 😎
Most extensions can be written in JavaScript.
Read this README to learn everything about writing extensions for GDevelop.
License
- Extensions are provided under the MIT License: see LICENSE.md file.
- External libraries can be used by extensions (Box2D, Dlib or SPARK for example). See their licenses in their directories.