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GDevelop/GDJS/Runtime/events-tools/windowtools.ts
Arthur Pacaud 068fbe653a Add new lines between functions back in TS files (#2859)
Only show in developer changelog
2021-08-03 14:35:07 +02:00

134 lines
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TypeScript

/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
export namespace evtTools {
/**
* Tools related to window, for events generated code.
*/
export namespace window {
export const setMargins = function (
runtimeScene: gdjs.RuntimeScene,
top: number,
right: number,
bottom: number,
left: number
) {
runtimeScene
.getGame()
.getRenderer()
.setMargins(top, right, bottom, left);
};
export const setFullScreen = function (
runtimeScene: gdjs.RuntimeScene,
enable: boolean,
keepAspectRatio: boolean
) {
runtimeScene.getGame().getRenderer().keepAspectRatio(keepAspectRatio);
runtimeScene.getGame().getRenderer().setFullScreen(enable);
};
export const isFullScreen = function (
runtimeScene: gdjs.RuntimeScene
): boolean {
return runtimeScene.getGame().getRenderer().isFullScreen();
};
export const setWindowSize = function (
runtimeScene: gdjs.RuntimeScene,
width: float,
height: float,
updateGameResolution: boolean
) {
runtimeScene.getGame().getRenderer().setWindowSize(width, height);
if (updateGameResolution) {
runtimeScene.getGame().setGameResolutionSize(width, height);
}
};
export const centerWindow = function (runtimeScene: gdjs.RuntimeScene) {
runtimeScene.getGame().getRenderer().centerWindow();
};
export const setGameResolutionSize = function (
runtimeScene: gdjs.RuntimeScene,
width: float,
height: float
) {
runtimeScene.getGame().setGameResolutionSize(width, height);
};
export const setGameResolutionResizeMode = function (
runtimeScene: gdjs.RuntimeScene,
resizeMode: string
) {
runtimeScene.getGame().setGameResolutionResizeMode(resizeMode);
};
export const setAdaptGameResolutionAtRuntime = function (
runtimeScene: gdjs.RuntimeScene,
enable: boolean
) {
runtimeScene.getGame().setAdaptGameResolutionAtRuntime(enable);
};
export const setWindowTitle = function (
runtimeScene: gdjs.RuntimeScene,
title: string
) {
runtimeScene.getGame().getRenderer().setWindowTitle(title);
};
export const getWindowTitle = function (
runtimeScene: gdjs.RuntimeScene
): string {
return runtimeScene.getGame().getRenderer().getWindowTitle();
};
export const getWindowInnerWidth = function (): number {
if (
gdjs.RuntimeGameRenderer &&
gdjs.RuntimeGameRenderer.getWindowInnerWidth
) {
return gdjs.RuntimeGameRenderer.getWindowInnerWidth();
}
// @ts-ignore
return typeof window !== 'undefined' ? window.innerWidth : 800;
};
export const getWindowInnerHeight = function (): number {
if (
gdjs.RuntimeGameRenderer &&
gdjs.RuntimeGameRenderer.getWindowInnerHeight
) {
return gdjs.RuntimeGameRenderer.getWindowInnerHeight();
}
// @ts-ignore
return typeof window !== 'undefined' ? window.innerHeight : 800;
};
export const getGameResolutionWidth = function (
runtimeScene: gdjs.RuntimeScene
): number {
return runtimeScene.getGame().getGameResolutionWidth();
};
export const getGameResolutionHeight = function (
runtimeScene: gdjs.RuntimeScene
): number {
return runtimeScene.getGame().getGameResolutionHeight();
};
export const openURL = function (
url: string,
runtimeScene: gdjs.RuntimeScene
) {
return runtimeScene.getGame().getRenderer().openURL(url);
};
}
}
}