Files
GDevelop/Extensions/3D/AmbientLight.ts
AlexandreS 364ec2ecfb Fix crashes in Preview due to ill-formed color values (#6980)
- Make color parsing from string more robust (issues when setting colors in Sprite, BBText, Particle emitter and effects with colors)
- Allow use of hex strings and shorthand hex strings in color fields
- Remove UI glitch when switching effect type and both effects have parameters with identical names
2024-09-23 09:21:37 +02:00

106 lines
3.4 KiB
TypeScript

namespace gdjs {
interface AmbientLightFilterNetworkSyncData {
i: number;
c: number;
}
gdjs.PixiFiltersTools.registerFilterCreator(
'Scene3D::AmbientLight',
new (class implements gdjs.PixiFiltersTools.FilterCreator {
makeFilter(
target: EffectsTarget,
effectData: EffectData
): gdjs.PixiFiltersTools.Filter {
if (typeof THREE === 'undefined') {
return new gdjs.PixiFiltersTools.EmptyFilter();
}
return new (class implements gdjs.PixiFiltersTools.Filter {
light: THREE.AmbientLight;
_isEnabled: boolean;
constructor() {
this.light = new THREE.AmbientLight();
this._isEnabled = false;
}
isEnabled(target: EffectsTarget): boolean {
return this._isEnabled;
}
setEnabled(target: EffectsTarget, enabled: boolean): boolean {
if (this._isEnabled === enabled) {
return true;
}
if (enabled) {
return this.applyEffect(target);
} else {
return this.removeEffect(target);
}
}
applyEffect(target: EffectsTarget): boolean {
const scene = target.get3DRendererObject() as
| THREE.Scene
| null
| undefined;
if (!scene) {
return false;
}
scene.add(this.light);
this._isEnabled = true;
return true;
}
removeEffect(target: EffectsTarget): boolean {
const scene = target.get3DRendererObject() as
| THREE.Scene
| null
| undefined;
if (!scene) {
return false;
}
scene.remove(this.light);
this._isEnabled = false;
return true;
}
updatePreRender(target: gdjs.EffectsTarget): any {}
updateDoubleParameter(parameterName: string, value: number): void {
if (parameterName === 'intensity') {
this.light.intensity = value;
}
}
getDoubleParameter(parameterName: string): number {
if (parameterName === 'intensity') {
return this.light.intensity;
}
return 0;
}
updateStringParameter(parameterName: string, value: string): void {
if (parameterName === 'color') {
this.light.color.setHex(gdjs.rgbOrHexStringToNumber(value));
}
}
updateColorParameter(parameterName: string, value: number): void {
if (parameterName === 'color') {
this.light.color.setHex(value);
}
}
getColorParameter(parameterName: string): number {
if (parameterName === 'color') {
return this.light.color.getHex();
}
return 0;
}
updateBooleanParameter(parameterName: string, value: boolean): void {}
getNetworkSyncData(): AmbientLightFilterNetworkSyncData {
return {
i: this.light.intensity,
c: this.light.color.getHex(),
};
}
updateFromNetworkSyncData(data: AmbientLightFilterNetworkSyncData) {
this.light.intensity = data.i;
this.light.color.setHex(data.c);
}
})();
}
})()
);
}