mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-21 01:25:32 -04:00
97 lines
3.4 KiB
TypeScript
97 lines
3.4 KiB
TypeScript
namespace gdjs {
|
|
interface BrightnessAndContrastFilterNetworkSyncData {
|
|
b: number;
|
|
c: number;
|
|
}
|
|
gdjs.PixiFiltersTools.registerFilterCreator(
|
|
'Scene3D::BrightnessAndContrast',
|
|
new (class implements gdjs.PixiFiltersTools.FilterCreator {
|
|
makeFilter(
|
|
target: EffectsTarget,
|
|
effectData: EffectData
|
|
): gdjs.PixiFiltersTools.Filter {
|
|
if (typeof THREE === 'undefined') {
|
|
return new gdjs.PixiFiltersTools.EmptyFilter();
|
|
}
|
|
return new (class implements gdjs.PixiFiltersTools.Filter {
|
|
shaderPass: THREE_ADDONS.ShaderPass;
|
|
_isEnabled: boolean;
|
|
|
|
constructor() {
|
|
this.shaderPass = new THREE_ADDONS.ShaderPass(
|
|
THREE_ADDONS.BrightnessContrastShader
|
|
);
|
|
this._isEnabled = false;
|
|
}
|
|
|
|
isEnabled(target: EffectsTarget): boolean {
|
|
return this._isEnabled;
|
|
}
|
|
setEnabled(target: EffectsTarget, enabled: boolean): boolean {
|
|
if (this._isEnabled === enabled) {
|
|
return true;
|
|
}
|
|
if (enabled) {
|
|
return this.applyEffect(target);
|
|
} else {
|
|
return this.removeEffect(target);
|
|
}
|
|
}
|
|
applyEffect(target: EffectsTarget): boolean {
|
|
if (!(target instanceof gdjs.Layer)) {
|
|
return false;
|
|
}
|
|
target.getRenderer().addPostProcessingPass(this.shaderPass);
|
|
this._isEnabled = true;
|
|
return true;
|
|
}
|
|
removeEffect(target: EffectsTarget): boolean {
|
|
if (!(target instanceof gdjs.Layer)) {
|
|
return false;
|
|
}
|
|
target.getRenderer().removePostProcessingPass(this.shaderPass);
|
|
this._isEnabled = false;
|
|
return true;
|
|
}
|
|
updatePreRender(target: gdjs.EffectsTarget): any {}
|
|
updateDoubleParameter(parameterName: string, value: number): void {
|
|
if (parameterName === 'brightness') {
|
|
this.shaderPass.uniforms[parameterName].value = value;
|
|
}
|
|
if (parameterName === 'contrast') {
|
|
this.shaderPass.uniforms[parameterName].value = value;
|
|
}
|
|
}
|
|
getDoubleParameter(parameterName: string): number {
|
|
if (parameterName === 'brightness') {
|
|
return this.shaderPass.uniforms[parameterName].value;
|
|
}
|
|
if (parameterName === 'contrast') {
|
|
return this.shaderPass.uniforms[parameterName].value;
|
|
}
|
|
return 0;
|
|
}
|
|
updateStringParameter(parameterName: string, value: string): void {}
|
|
updateColorParameter(parameterName: string, value: number): void {}
|
|
getColorParameter(parameterName: string): number {
|
|
return 0;
|
|
}
|
|
updateBooleanParameter(parameterName: string, value: boolean): void {}
|
|
getNetworkSyncData(): BrightnessAndContrastFilterNetworkSyncData {
|
|
return {
|
|
b: this.shaderPass.uniforms.brightness.value,
|
|
c: this.shaderPass.uniforms.contrast.value,
|
|
};
|
|
}
|
|
updateFromNetworkSyncData(
|
|
data: BrightnessAndContrastFilterNetworkSyncData
|
|
) {
|
|
this.shaderPass.uniforms.brightness.value = data.b;
|
|
this.shaderPass.uniforms.contrast.value = data.c;
|
|
}
|
|
})();
|
|
}
|
|
})()
|
|
);
|
|
}
|