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https://github.com/Heretek-AI/GDevelop.git
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364ec2ecfb
- Make color parsing from string more robust (issues when setting colors in Sprite, BBText, Particle emitter and effects with colors) - Allow use of hex strings and shorthand hex strings in color fields - Remove UI glitch when switching effect type and both effects have parameters with identical names
114 lines
3.6 KiB
TypeScript
114 lines
3.6 KiB
TypeScript
namespace gdjs {
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interface LinearFogFilterNetworkSyncData {
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n: number;
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f: number;
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c: number;
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}
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gdjs.PixiFiltersTools.registerFilterCreator(
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'Scene3D::LinearFog',
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new (class implements gdjs.PixiFiltersTools.FilterCreator {
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makeFilter(
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target: EffectsTarget,
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effectData: EffectData
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): gdjs.PixiFiltersTools.Filter {
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if (typeof THREE === 'undefined') {
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return new gdjs.PixiFiltersTools.EmptyFilter();
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}
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return new (class implements gdjs.PixiFiltersTools.Filter {
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fog: THREE.Fog;
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constructor() {
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this.fog = new THREE.Fog(0xffffff);
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}
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isEnabled(target: EffectsTarget): boolean {
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const scene = target.get3DRendererObject() as
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| THREE.Scene
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| null
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| undefined;
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return scene ? scene.fog === this.fog : false;
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}
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setEnabled(target: EffectsTarget, enabled: boolean): boolean {
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if (enabled) {
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return this.applyEffect(target);
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} else {
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return this.removeEffect(target);
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}
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}
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applyEffect(target: EffectsTarget): boolean {
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const scene = target.get3DRendererObject() as
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| THREE.Scene
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| null
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| undefined;
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if (!scene || scene.fog === undefined) {
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return false;
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}
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scene.fog = this.fog;
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return true;
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}
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removeEffect(target: EffectsTarget): boolean {
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const scene = target.get3DRendererObject() as
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| THREE.Scene
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| null
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| undefined;
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if (!scene || scene.fog === undefined) {
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return false;
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}
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scene.fog = null;
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return true;
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}
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updatePreRender(target: gdjs.EffectsTarget): any {}
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updateDoubleParameter(parameterName: string, value: number): void {
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if (parameterName === 'near') {
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this.fog.near = value;
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} else if (parameterName === 'far') {
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this.fog.far = value;
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}
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}
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getDoubleParameter(parameterName: string): number {
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if (parameterName === 'near') {
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return this.fog.near;
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} else if (parameterName === 'far') {
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return this.fog.far;
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}
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return 0;
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}
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updateStringParameter(parameterName: string, value: string): void {
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if (parameterName === 'color') {
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this.fog.color = new THREE.Color(
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gdjs.rgbOrHexStringToNumber(value)
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);
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}
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}
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updateColorParameter(parameterName: string, value: number): void {
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if (parameterName === 'color') {
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this.fog.color.setHex(value);
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}
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}
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getColorParameter(parameterName: string): number {
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if (parameterName === 'color') {
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return this.fog.color.getHex();
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}
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return 0;
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}
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updateBooleanParameter(parameterName: string, value: boolean): void {}
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getNetworkSyncData(): LinearFogFilterNetworkSyncData {
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return {
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n: this.fog.near,
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f: this.fog.far,
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c: this.fog.color.getHex(),
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};
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}
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updateFromNetworkSyncData(
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data: LinearFogFilterNetworkSyncData
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): void {
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this.fog.near = data.n;
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this.fog.far = data.f;
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this.fog.color.setHex(data.c);
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}
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})();
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}
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})()
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);
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}
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