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67 lines
2.2 KiB
TypeScript
67 lines
2.2 KiB
TypeScript
namespace gdjs {
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const logger = new gdjs.Logger('Example extension');
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export namespace evtTools {
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/**
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* This is an example of some functions that can be used through events.
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* They could live on any object but it's usual to store them in an object
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* with the extension name in `gdjs.evtTools`.
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*
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* Functions are being passed the arguments that were declared in the extension.
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* @internal This is an example extension.
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*/
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export namespace exampleJsExtension {
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export const myConditionFunction = function (number, text) {
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return number <= 10 && text.length < 5;
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};
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export const getString = function () {
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return 'Hello World';
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};
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// You can store global information, data, etc... directly in the namespace of your extension:
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let myGlobalString = 'Hello World';
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/**
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* In **rare cases** you may want to run code at the start of the scene. You can define a callback
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* that will be called at this moment.
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*/
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gdjs.registerRuntimeSceneLoadedCallback(function (
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runtimeScene: gdjs.RuntimeScene
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) {
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logger.log('A gdjs.RuntimeScene was loaded:', runtimeScene);
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});
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/**
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* In **rare cases** you may want to run code at the end of a scene. You can define a callback
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* that will be called at this moment.
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*/
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gdjs.registerRuntimeSceneUnloadedCallback(function (
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runtimeScene: gdjs.RuntimeScene
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) {
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logger.log('A gdjs.RuntimeScene was unloaded:', runtimeScene);
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});
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/**
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* In **very rare cases** you may want to run code whenever an object is deleted.
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*/
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gdjs.registerObjectDeletedFromSceneCallback(function (
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instanceContainer: gdjs.RuntimeInstanceContainer,
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runtimeObject
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) {
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logger.log(
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'A gdjs.RuntimeObject was deleted from a gdjs.RuntimeScene:',
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instanceContainer,
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runtimeObject
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);
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});
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// Finally, note that you can also simply run code here. Most of the time you shouldn't need it though.
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logger.log(
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'gdjs.exampleJsExtension was created, with myGlobalString containing:' +
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myGlobalString
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);
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}
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}
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}
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