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Florian Rival cea34337c6 Backport improvements made for objects panel (#6955)
Do not show in changelog
2024-09-13 15:26:49 +02:00

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2.6 KiB
C++

/**
GDevelop - Panel Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
This project is released under the MIT License.
*/
#ifndef PANELSPRITEOBJECT_H
#define PANELSPRITEOBJECT_H
#include <memory>
#include "GDCore/Project/Object.h"
namespace gd {
class ObjectConfiguration;
class InitialInstance;
class Project;
} // namespace gd
/**
* PanelSprite Object
*/
class GD_EXTENSION_API PanelSpriteObject : public gd::ObjectConfiguration {
public:
PanelSpriteObject();
virtual ~PanelSpriteObject();
virtual std::unique_ptr<gd::ObjectConfiguration> Clone() const override {
return std::unique_ptr<gd::ObjectConfiguration>(
new PanelSpriteObject(*this));
}
virtual void ExposeResources(gd::ArbitraryResourceWorker &worker) override;
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties()
const override;
virtual bool UpdateProperty(const gd::String& name,
const gd::String& value) override;
double GetWidth() const { return width; };
double GetHeight() const { return height; };
void SetWidth(double newWidth) {
width = newWidth >= (leftMargin + rightMargin) ? newWidth
: (leftMargin + rightMargin);
};
void SetHeight(double newHeight) {
height = newHeight >= (topMargin + bottomMargin)
? newHeight
: (topMargin + bottomMargin);
};
double GetLeftMargin() const { return leftMargin; };
void SetLeftMargin(double newMargin) { leftMargin = newMargin; };
double GetTopMargin() const { return topMargin; };
void SetTopMargin(double newMargin) { topMargin = newMargin; };
double GetRightMargin() const { return rightMargin; };
void SetRightMargin(double newMargin) { rightMargin = newMargin; };
double GetBottomMargin() const { return bottomMargin; };
void SetBottomMargin(double newMargin) { bottomMargin = newMargin; };
bool IsTiled() const { return tiled; };
void SetTiled(bool enable = true) { tiled = enable; };
void SetTexture(const gd::String &newTextureName) {
textureName = newTextureName;
};
const gd::String &GetTexture() const { return textureName; };
private:
virtual void DoUnserializeFrom(gd::Project &project,
const gd::SerializerElement &element) override;
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement &element) const override;
#endif
gd::String textureName;
double width;
double height;
double leftMargin;
double topMargin;
double rightMargin;
double bottomMargin;
bool tiled;
};
#endif // PANELSPRITEOBJECT_H