Files
Todor Imreorov 469310fa7d Add Tilemap: an object to display tile-based maps made using Tiled (#2147)
* Read the step-by-step explanations on how to use this object:  http://wiki.compilgames.net/doku.php/gdevelop5/objects/tilemap
* Download Tiled on https://mapeditor.org to author your own map/objects
2021-01-04 15:38:54 +01:00

513 lines
25 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.3.2" orientation="orthogonal" renderorder="left-up" compressionlevel="0" width="24" height="20" tilewidth="42" tileheight="42" infinite="0" nextlayerid="20" nextobjectid="328">
<editorsettings>
<export target="."/>
</editorsettings>
<tileset firstgid="1" name="tile_vikings1" tilewidth="42" tileheight="42" tilecount="312" columns="12">
<image source="Viking3.png" width="504" height="1092"/>
<terraintypes>
<terrain name="woda" tile="69"/>
<terrain name="bruk" tile="72"/>
<terrain name="ziemia" tile="200"/>
</terraintypes>
<tile id="61" terrain="1,1,1,"/>
<tile id="62" terrain="1,1,,1"/>
<tile id="69" terrain="0,0,0,0">
<objectgroup draworder="index">
<object id="1" type="woda" x="0" y="0">
<polygon points="0,0 42,0 42,42 0,42"/>
</object>
</objectgroup>
</tile>
<tile id="70" terrain=",,,0">
<objectgroup draworder="index">
<object id="1" x="21" y="42">
<polygon points="6,0 7,-16 21,-27 21,0"/>
</object>
</objectgroup>
</tile>
<tile id="71" terrain=",,0,">
<objectgroup draworder="index">
<object id="1" x="21" y="42">
<polygon points="-6,0 -8,-16 -21,-27 -21,0"/>
</object>
</objectgroup>
</tile>
<tile id="73" terrain="1,,1,1"/>
<tile id="74" terrain=",1,1,1"/>
<tile id="81" terrain="0,0,0,0">
<objectgroup draworder="index">
<object id="1" type="woda" x="0" y="0">
<polygon points="0,0 42,0 42,42 0,42"/>
</object>
</objectgroup>
</tile>
<tile id="82" terrain=",0,,">
<objectgroup draworder="index">
<object id="1" x="21" y="0">
<polygon points="6,0 7,16 21,29 21,0"/>
</object>
</objectgroup>
</tile>
<tile id="83" terrain="0,,,">
<objectgroup draworder="index">
<object id="2" x="0" y="32">
<polygon points="0,-3 13,-14.5 15,-32 0,-32"/>
</object>
</objectgroup>
</tile>
<tile id="84" terrain=",,,1"/>
<tile id="85" terrain=",,1,1"/>
<tile id="86" terrain=",,1,"/>
<tile id="93" terrain="0,0,0,">
<objectgroup draworder="index">
<object id="1" x="0" y="0">
<polygon points="0,0 21,0 42,0 42,29 15,42 0,42 0,0"/>
</object>
</objectgroup>
</tile>
<tile id="94" terrain="0,0,,">
<objectgroup draworder="index">
<object id="1" x="42" y="0">
<polygon points="0,0 0,29 -42,29 -42,0"/>
</object>
</objectgroup>
</tile>
<tile id="95" terrain="0,0,,0">
<objectgroup draworder="index">
<object id="5" x="0" y="0">
<polygon points="0,0 0,29 27,42 42,42 42,0"/>
</object>
</objectgroup>
</tile>
<tile id="96" terrain=",1,,1"/>
<tile id="97" terrain="1,1,1,1"/>
<tile id="98" terrain="1,,1,"/>
<tile id="99">
<objectgroup draworder="index"/>
</tile>
<tile id="100">
<objectgroup draworder="index">
<object id="1" name="Stone1_collider" x="8" y="5" width="29" height="29">
<ellipse/>
</object>
</objectgroup>
</tile>
<tile id="105" terrain="0,,0,">
<objectgroup draworder="index">
<object id="2" type="woda" x="0" y="0">
<polygon points="0,0 15,0 15,42 0,42"/>
</object>
</objectgroup>
</tile>
<tile id="107" terrain=",0,,0">
<objectgroup draworder="index">
<object id="2" type="woda" x="0" y="0">
<polygon points="27,0 42,0 42,42 27,42"/>
</object>
</objectgroup>
</tile>
<tile id="108" terrain=",1,,"/>
<tile id="109" terrain="1,1,,"/>
<tile id="110" terrain="1,,,"/>
<tile id="117" terrain="0,,0,0">
<objectgroup draworder="index">
<object id="2" type="woda" x="0" y="0">
<polygon points="15,0 42,15 42,42 0,42 0,0"/>
</object>
</objectgroup>
</tile>
<tile id="118" terrain=",,0,0">
<objectgroup draworder="index">
<object id="2" x="0" y="42">
<polygon points="0,0 0,-27 42,-27 42,0"/>
</object>
</objectgroup>
</tile>
<tile id="119" terrain=",0,0,0">
<objectgroup draworder="index">
<object id="1" type="woda" x="0" y="0">
<polygon points="27,0 0,15 0,42 42,42 42,0"/>
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</objectgroup>
</tile>
<tile id="120" terrain="1,1,1,1"/>
<tile id="121" terrain="1,1,1,1"/>
<tile id="122" terrain="1,1,1,1"/>
<tile id="124">
<objectgroup draworder="index">
<object id="1" name="Stone2_collider" x="8" y="19" width="25" height="25">
<ellipse/>
</object>
</objectgroup>
</tile>
<tile id="129" terrain="0,0,0,0">
<objectgroup draworder="index">
<object id="1" x="0" y="0" width="42" height="42"/>
</objectgroup>
</tile>
<tile id="130" terrain="0,0,0,0">
<objectgroup draworder="index">
<object id="1" x="1" y="0" width="42" height="42"/>
</objectgroup>
</tile>
<tile id="131" terrain="0,0,0,0">
<objectgroup draworder="index">
<object id="1" x="0" y="0" width="42" height="42"/>
</objectgroup>
</tile>
<tile id="151">
<animation>
<frame tileid="152" duration="100"/>
<frame tileid="151" duration="200"/>
<frame tileid="152" duration="200"/>
<frame tileid="151" duration="100"/>
<frame tileid="152" duration="100"/>
<frame tileid="153" duration="100"/>
</animation>
</tile>
<tile id="154">
<objectgroup draworder="index"/>
</tile>
<tile id="155">
<objectgroup draworder="index"/>
</tile>
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<tile id="165" terrain="2,2,,2"/>
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<tile id="211" terrain=",2,,"/>
<tile id="212" terrain="2,2,,"/>
<tile id="213" terrain="2,,,"/>
<tile id="216">
<animation>
<frame tileid="216" duration="100"/>
<frame tileid="219" duration="100"/>
</animation>
</tile>
<tile id="217">
<animation>
<frame tileid="217" duration="100"/>
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</animation>
</tile>
<tile id="221">
<animation>
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</tile>
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</tile>
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