Files
GDevelop/GDevelop.js/types/gdeventsbasedobjectdependencyfinder.js
Florian Rival a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00

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JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdEventsBasedObjectDependencyFinder {
static isDependentFromEventsBasedObject(project: gdProject, eventsBasedObject: gdEventsBasedObject, dependency: gdEventsBasedObject): boolean;
delete(): void;
ptr: number;
};