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a51c223c9c
* Still to do:
* Properly handle effects (disable 3D effects) for layers
* Handle hot reloading properly
* Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
* Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
* Add a dialog to give choice between 2D or 3D object when creating one.
* Make sure "behavior shared data" are properly handled (physics, pathfinding...)
* Check if we need to give an expression to translate coordinates from the parent to the local custom object.
* Ensure a deleted custom object does not break the editor
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
6 lines
300 B
JavaScript
6 lines
300 B
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdEventsBasedObjectDependencyFinder {
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static isDependentFromEventsBasedObject(project: gdProject, eventsBasedObject: gdEventsBasedObject, dependency: gdEventsBasedObject): boolean;
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delete(): void;
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ptr: number;
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}; |