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* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object. * This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
26 lines
902 B
JavaScript
26 lines
902 B
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdModel3DObjectConfiguration extends gdObjectConfiguration {
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constructor(): void;
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addAnimation(animation: gdModel3DAnimation): void;
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getAnimation(index: number): gdModel3DAnimation;
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hasAnimationNamed(name: string): boolean;
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getAnimationsCount(): number;
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removeAnimation(index: number): void;
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removeAllAnimations(): void;
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hasNoAnimations(): boolean;
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swapAnimations(first: number, second: number): void;
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moveAnimation(oldIndex: number, newIndex: number): void;
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getWidth(): number;
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getHeight(): number;
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getDepth(): number;
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getRotationX(): number;
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getRotationY(): number;
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getRotationZ(): number;
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getModelResourceName(): string;
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getMaterialType(): string;
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getOriginLocation(): string;
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getCenterLocation(): string;
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shouldKeepAspectRatio(): boolean;
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delete(): void;
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ptr: number;
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}; |