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* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object. * This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
23 lines
785 B
JavaScript
23 lines
785 B
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdShapePainterObject extends gdObjectConfiguration {
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constructor(): void;
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setCoordinatesAbsolute(): void;
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setCoordinatesRelative(): void;
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areCoordinatesAbsolute(): boolean;
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setClearBetweenFrames(value: boolean): void;
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isClearedBetweenFrames(): boolean;
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setOutlineSize(size: number): void;
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getOutlineSize(): number;
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setOutlineColor(color: string): void;
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getOutlineColor(): string;
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setOutlineOpacity(val: number): void;
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getOutlineOpacity(): number;
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setFillColor(color: string): void;
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getFillColor(): string;
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setFillOpacity(val: number): void;
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getFillOpacity(): number;
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getAntialiasing(): string;
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setAntialiasing(value: string): void;
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delete(): void;
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ptr: number;
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}; |