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- Global or scene variables can be used with a unique action and condition. - Object variables can be used with a unique action and condition. - Variables need to be declared following the same logic as the new expression syntax. - Local variable can be declared on events - Extensions have their own variables - Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors. - This is especially useful if external events are shared between several scenes.
17 lines
564 B
JavaScript
17 lines
564 B
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdGroupEvent extends gdBaseEvent {
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constructor(): void;
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setName(name: string): void;
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getName(): string;
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setBackgroundColor(r: number, g: number, b: number): void;
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getBackgroundColorR(): number;
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getBackgroundColorG(): number;
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getBackgroundColorB(): number;
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setSource(source: string): void;
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getSource(): string;
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getCreationParameters(): gdVectorString;
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getCreationTimestamp(): number;
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setCreationTimestamp(ts: number): void;
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delete(): void;
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ptr: number;
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}; |