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GDevelop/Extensions/PathfindingBehavior/PathfindingBehavior.h

51 lines
1.3 KiB
C++

/**
GDevelop - Pathfinding Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Vector2.h"
#include <vector>
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/Object.h"
namespace gd {
class Layout;
}
class RuntimeScene;
class PlatformBehavior;
class ScenePathfindingObstaclesManager;
namespace gd {
class SerializerElement;
}
class RuntimeScenePlatformData;
/**
* \brief Compute path for objects avoiding obstacles
*/
class GD_EXTENSION_API PathfindingBehavior : public gd::Behavior {
public:
PathfindingBehavior(){};
virtual ~PathfindingBehavior(){};
virtual std::unique_ptr<gd::Behavior> Clone() const override {
return gd::make_unique<PathfindingBehavior>(*this);
}
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) override;
/**
* \brief Serialize the behavior
*/
virtual void InitializeContent(
gd::SerializerElement& behaviorContent) override;
private:
};