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The script allow to quickly link the sources of the game engine in a folder of an exported/previewed game, so that any change in the game engine can be tested directly in the game.
40 lines
1.2 KiB
Bash
Executable File
40 lines
1.2 KiB
Bash
Executable File
# Make links to the GDJS runtime files and extensions in the specified directory.
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# Useful for working on the game engine:
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# - First export your game/preview in a directory
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# - Then launch ./LinkRuntimeFiles /path/to/the/export/dir
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# - You can then modify the game engine files and test your changes directly in the game
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if [ $# -eq 0 ]; then
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echo "You must specify the directory where the symbolic links should be created"
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exit
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fi
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DESTINATION=$1
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RUNTIME_SOURCE=$(pwd)/../Runtime
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#Instead of removing directories, keep a backup of them in case
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rm_destination_with_BACKUP() {
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if [ -d $DESTINATION/$1 ]; then
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if [ ! -d $DESTINATION/BACKUP-$1 ]; then
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mv -f $DESTINATION/$1 $DESTINATION/BACKUP-$1
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fi
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rm -rf $DESTINATION/$1
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fi
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}
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#Remove all sub-directories that are going to be replaced by links
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for D in `find $RUNTIME_SOURCE -type d -depth 1`
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do
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if [ $D != $RUNTIME_SOURCE ]; then
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NAME=`basename $D`
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rm_destination_with_BACKUP $NAME
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fi
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done
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rm_destination_with_BACKUP "Extensions"
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#Link all runtime files and directories
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ln -s -f -F $RUNTIME_SOURCE/* $DESTINATION
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#Link Extensions directory
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ln -s -f -F $(pwd)/../../Extensions $DESTINATION
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