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- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects. - Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created. Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
Extensions for GDevelop
These are the "official" extensions directly bundled with GDevelop.
Writing your extensions or contributing to an existing one 😎
Most extensions can be written in JavaScript.
Read this README to learn everything about writing extensions for GDevelop.
License
- Extensions are provided under the MIT License: see LICENSE.md file.
- External libraries can be used by extensions (Box2D, Dlib or SPARK for example). See their licenses in their directories.