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* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app). * 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both. * This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game. * You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it. * In the future, support for 3D objects will be improved: light objects, animations, etc...
33 lines
1.2 KiB
JavaScript
33 lines
1.2 KiB
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdLayer {
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constructor(): void;
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setName(name: string): void;
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getName(): string;
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setRenderingType(renderingType: string): void;
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getRenderingType(): string;
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setVisibility(visible: boolean): void;
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getVisibility(): boolean;
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setLocked(isLocked: boolean): void;
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isLocked(): boolean;
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setLightingLayer(lightingLayer: boolean): void;
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isLightingLayer(): boolean;
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setFollowBaseLayerCamera(followBaseLayerCamera: boolean): void;
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isFollowingBaseLayerCamera(): boolean;
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getCamera3DNearPlaneDistance(): number;
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setCamera3DNearPlaneDistance(distance: number): void;
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getCamera3DFarPlaneDistance(): number;
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setCamera3DFarPlaneDistance(distance: number): void;
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getCamera3DFieldOfView(): number;
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setCamera3DFieldOfView(angle: number): void;
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setAmbientLightColor(r: number, g: number, b: number): void;
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getAmbientLightColorRed(): number;
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getAmbientLightColorGreen(): number;
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getAmbientLightColorBlue(): number;
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getEffects(): gdEffectsContainer;
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getCameraCount(): number;
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setCameraCount(cameraCount: number): void;
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serializeTo(element: gdSerializerElement): void;
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unserializeFrom(element: gdSerializerElement): void;
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delete(): void;
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ptr: number;
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}; |