Files
GDevelop/Extensions/TextObject/Dialogs/TextObjectEditor.cpp
T
2015-07-29 19:00:59 +02:00

161 lines
4.9 KiB
C++

#include "TextObjectEditor.h"
#include <wx/colordlg.h>
#include <wx/filename.h>
#include <wx/filedlg.h>
#include "../TextObject.h"
#include "GDCore/PlatformDefinition/Project.h"
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/CommonTools.h"
TextObjectEditor::TextObjectEditor(wxWindow *parent, gd::Project &game, TextObject &object, gd::MainFrameWrapper &mainFrameWrapper)
: TextObjectEditorBase(parent),
game(game),
object(object),
mainFrameWrapper(mainFrameWrapper)
{
//Auto adjust toolbar size to the combobox default size (because of the size difference between Windows and GTK+)
int toolbarHeight = 29;
int oldComboBoxHeight = m_fontTextCtrl->GetClientSize().GetHeight()-1;
while(oldComboBoxHeight != m_fontTextCtrl->GetClientSize().GetHeight())
{
oldComboBoxHeight = m_fontTextCtrl->GetClientSize().GetHeight();
toolbarHeight+=2;
m_auimgr->GetPane(m_toolbar).BestSize(-1, toolbarHeight);
m_auimgr->Update();
m_fontTextCtrl->Update();
}
//Update from the text object
m_textCtrl->SetValue(object.GetString());
m_fontTextCtrl->SetValue(object.GetFontFilename());
m_sizeCombobox->SetValue(gd::String::From<float>(object.GetCharacterSize()));
textColor = wxColour(object.GetColorR(), object.GetColorG(), object.GetColorB());
m_toolbar->ToggleTool(BOLD_TOOL_ID, object.IsBold());
m_toolbar->ToggleTool(ITALIC_TOOL_ID, object.IsItalic());
m_toolbar->ToggleTool(UNDER_TOOL_ID, object.IsUnderlined());
UpdateColorBt();
UpdatePreview();
}
TextObjectEditor::~TextObjectEditor()
{
}
void TextObjectEditor::OnOkBtClicked(wxCommandEvent& event)
{
//Update the text object
object.SetString(m_textCtrl->GetValue());
object.SetFontFilename(m_fontTextCtrl->GetValue());
object.SetCharacterSize(gd::String(m_sizeCombobox->GetValue()).To<float>());
object.SetColor(textColor.Red(), textColor.Green(), textColor.Blue());
object.SetBold(m_toolbar->GetToolToggled(BOLD_TOOL_ID));
object.SetItalic(m_toolbar->GetToolToggled(ITALIC_TOOL_ID));
object.SetUnderlined(m_toolbar->GetToolToggled(UNDER_TOOL_ID));
EndModal(1);
}
void TextObjectEditor::UpdateColorBt()
{
wxImage colorImage(16, 16);
colorImage.SetRGB(wxRect(0, 0, 16, 16), textColor.Red(), textColor.Green(), textColor.Blue());
colorBitmap = wxBitmap(colorImage);
m_toolbar->FindTool(COLOR_TOOL_ID)->SetBitmap(colorBitmap);
m_toolbar->Refresh();
}
void TextObjectEditor::UpdatePreview()
{
wxFont textFont = m_textCtrl->GetFont();
//Change the font size
textFont.SetPixelSize(wxSize(0, gd::String(m_sizeCombobox->GetValue()).To<float>()));
//Change font color
m_textCtrl->SetForegroundColour(textColor);
//Adapt the background color
wxColour bgColor;
if(textColor.Red() + textColor.Green() + textColor.Blue() < 500)
bgColor = wxColour(255, 255, 255);
else
bgColor = wxColour(0, 0, 0);
m_textCtrl->SetBackgroundColour(bgColor);
//Change font style
textFont.SetWeight(m_toolbar->GetToolToggled(BOLD_TOOL_ID) ? wxFONTWEIGHT_BOLD : wxFONTWEIGHT_NORMAL);
textFont.SetStyle(m_toolbar->GetToolToggled(ITALIC_TOOL_ID) ? wxFONTSTYLE_ITALIC : wxFONTSTYLE_NORMAL);
textFont.SetUnderlined(m_toolbar->GetToolToggled(UNDER_TOOL_ID));
#if defined(LINUX) //Need to force the background color for already written characters on GTK+
wxTextAttr textStyle;
m_textCtrl->GetStyle(0, textStyle);
textStyle.SetBackgroundColour(bgColor);
textStyle.SetTextColour(textColor);
m_textCtrl->SetStyle(0, m_textCtrl->GetValue().size(), textStyle);
#endif
m_textCtrl->SetFont(textFont);
}
void TextObjectEditor::OnColorToolClicked(wxCommandEvent& event)
{
textColor = wxGetColourFromUser(this, textColor);
UpdateColorBt();
UpdatePreview();
m_textCtrl->Refresh();
}
void TextObjectEditor::OnSizeComboboxSelectionChanged(wxCommandEvent& event)
{
UpdatePreview();
}
void TextObjectEditor::OnSizeComboboxUpdated(wxCommandEvent& event)
{
UpdatePreview();
}
void TextObjectEditor::OnBoldToolClicked(wxCommandEvent& event)
{
UpdatePreview();
}
void TextObjectEditor::OnItalicToolClicked(wxCommandEvent& event)
{
UpdatePreview();
}
void TextObjectEditor::OnUnderlineToolClicked(wxCommandEvent& event)
{
UpdatePreview();
}
void TextObjectEditor::OnChangeFontButton(wxCommandEvent& event)
{
wxString gameDirectory = wxFileName::FileName(game.GetProjectFile()).GetPath();
wxFileDialog fileDialog(this, _("Choose a font ( ttf/ttc files )"), gameDirectory, "", "Polices (*.ttf, *.ttc)|*.ttf;*.ttc");
if ( fileDialog.ShowModal() == wxID_OK )
{
//Note that the file is relative to the project directory
wxFileName filename(fileDialog.GetPath()); filename.MakeRelativeTo(gameDirectory);
m_fontTextCtrl->SetValue(filename.GetFullPath());
m_fontTextCtrl->Refresh();
}
else
{
m_fontTextCtrl->SetValue("");
}
UpdatePreview();
}