mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
/**
|
|
|
|
GDevelop - TextEntry Object Extension
|
|
Copyright (c) 2011-2014 Florian Rival (Florian.Rival@gmail.com)
|
|
This project is released under the MIT License.
|
|
*/
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
#include <string>
|
|
#include "GDCpp/Object.h"
|
|
#include "GDCpp/ImageManager.h"
|
|
#include "GDCpp/Serialization/SerializerElement.h"
|
|
#include "GDCpp/Position.h"
|
|
#include "GDCpp/Project.h"
|
|
#include "GDCpp/RuntimeScene.h"
|
|
#include "TextEntryObject.h"
|
|
#if defined(GD_IDE_ONLY)
|
|
#include <wx/bitmap.h>
|
|
#include "GDCore/IDE/ArbitraryResourceWorker.h"
|
|
#include "GDCpp/CommonTools.h"
|
|
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
|
|
#endif
|
|
|
|
using namespace std;
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
sf::Texture TextEntryObject::edittimeIconImage;
|
|
sf::Sprite TextEntryObject::edittimeIcon;
|
|
#endif
|
|
|
|
TextEntryObject::TextEntryObject(std::string name_) :
|
|
Object(name_)
|
|
{
|
|
}
|
|
|
|
RuntimeTextEntryObject::RuntimeTextEntryObject(RuntimeScene & scene_, const gd::Object & object) :
|
|
RuntimeObject(scene_, object),
|
|
scene(&scene_),
|
|
activated(true)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* \brief Used to update input
|
|
*/
|
|
void RuntimeTextEntryObject::UpdateTime(float)
|
|
{
|
|
if (!activated || scene == NULL) return;
|
|
|
|
//Retrieve text entered
|
|
const std::vector<sf::Event> & events = scene->GetRenderTargetEvents();
|
|
for (unsigned int i = 0;i<events.size();++i)
|
|
{
|
|
if (events[i].type == sf::Event::TextEntered )
|
|
{
|
|
//Skip some non displayable characters
|
|
if (events[i].text.unicode > 30 && (events[i].text.unicode < 127 || events[i].text.unicode > 159))
|
|
text += events[i].text.unicode;
|
|
else if (events[i].text.unicode == 8)
|
|
{
|
|
//Backspace
|
|
if ( !text.empty() ) text.erase(text.end()-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
void TextEntryObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
|
|
{
|
|
edittimeIcon.setPosition(instance.GetX(), instance.GetY());
|
|
renderTarget.draw(edittimeIcon);
|
|
}
|
|
|
|
void TextEntryObject::LoadEdittimeIcon()
|
|
{
|
|
edittimeIconImage.loadFromFile("CppPlatform/Extensions/textentry.png");
|
|
edittimeIcon.setTexture(edittimeIconImage);
|
|
}
|
|
|
|
bool TextEntryObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const
|
|
{
|
|
thumbnail = wxBitmap("CppPlatform/Extensions/textentry.png", wxBITMAP_TYPE_ANY);
|
|
|
|
return true;
|
|
}
|
|
|
|
void RuntimeTextEntryObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
|
|
{
|
|
if ( propertyNb == 0 ) {name = _("Text in memory"); value = GetString();}
|
|
else if ( propertyNb == 1 ) {name = _("Activated \?"); value = activated ? _("Yes") : _("No");}
|
|
}
|
|
|
|
bool RuntimeTextEntryObject::ChangeProperty(unsigned int propertyNb, string newValue)
|
|
{
|
|
if ( propertyNb == 0 ) { SetString(newValue); return true; }
|
|
else if ( propertyNb == 1 ) { activated = (newValue != _("No")); return true; }
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned int RuntimeTextEntryObject::GetNumberOfProperties() const
|
|
{
|
|
return 2;
|
|
}
|
|
#endif
|
|
|
|
void DestroyRuntimeTextEntryObject(RuntimeObject * object)
|
|
{
|
|
delete object;
|
|
}
|
|
|
|
RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object)
|
|
{
|
|
return new RuntimeTextEntryObject(scene, object);
|
|
}
|
|
|
|
/**
|
|
* Function destroying an extension Object.
|
|
* GDevelop does not delete directly extension object
|
|
* to avoid overloaded new/delete conflicts.
|
|
*/
|
|
void DestroyTextEntryObject(gd::Object * object)
|
|
{
|
|
delete object;
|
|
}
|
|
|
|
/**
|
|
* Function creating an extension Object.
|
|
* GDevelop can not directly create an extension object
|
|
*/
|
|
gd::Object * CreateTextEntryObject(std::string name)
|
|
{
|
|
return new TextEntryObject(name);
|
|
}
|
|
|
|
|