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047512f828
git-svn-id: svn://localhost@125 8062f311-0dae-4547-b526-b8ab9ac864a5
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/**
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Game Develop - AES Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/Access.h"
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#include "GDL/Instruction.h"
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#include "GDL/ObjectsConcerned.h"
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#include "GDL/RuntimeScene.h"
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#include "FunctionEvent.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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bool ActLaunchFunction( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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//Find function
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FunctionEvent * eventPtr = FunctionEvent::functionsList[scene.game][&scene][action.GetParameter(0).GetPlainString()];
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if ( eventPtr == NULL ) return false;
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//Find objects concerned to transfer
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ObjectsConcerned * functionObjectsConcerned = &objectsConcerned;
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if ( (action.GetParameter(1).GetPlainString() == "no" || action.GetParameter(1).GetPlainString() == "non") )
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{
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ObjectsConcerned newObjectsConcerned;
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newObjectsConcerned.InheritsFrom(&objectsConcerned);
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newObjectsConcerned.Reset();
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functionObjectsConcerned = &newObjectsConcerned;
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}
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eventPtr->Launch(scene, *functionObjectsConcerned);
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return true;
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}
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